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Multiplayer etiquette, things to consider

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12 years ago
Aug 31, 2012, 7:06:12 AM
Beda wrote:
Only a bad leader believes there own propaganda. Thoses with paranoid delusions and of world conquest tend to die young.




I'll make sure to conquer those bad leaders first.
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12 years ago
Aug 30, 2012, 11:13:36 PM
M11xStryker wrote:
Ah the classic no rush rule...

Look guys, rushing can be annoying yes. But that is the point. When a person uses rush, they are sacrificing their long term game for the short term. Ergo, if you can successfully fend of the rush, you have the advantage!




The fundamental problem is that the defender in Endless Space doesn't have a clear combat advantage: defensive improvements only determine how fast you lose, not whether you lose; blockaded systems produce no Science and have a penalty to Food, hurting the defender; ship speeds tend to be high relative to inter-system distances, so the defender doesn't have much time advantage. This is unlike say Civ where you need a significantly stronger force to take a city than the defending forces since the city improves defender power (and in Civ 5, can defend itself against attack and even bombard nearby enemies). The lack of defender advantage with equal forces in Endless Space means that if you have enough forces to defend against rushing, you might as well be rushing yourself.
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12 years ago
Aug 30, 2012, 9:20:59 PM
Beda wrote:
Only a bad leader believes there own propaganda. Thoses with paranoid delusions and of world conquest tend to die young.


im living good with this tacticsmiley: smile
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12 years ago
Aug 30, 2012, 9:19:46 PM
BriGuy wrote:
The only thing I want other people to do in multi-player is bow down to my galactic supremacy 3smiley: smile




Only a bad leader believes there own propaganda. Thoses with paranoid delusions and of world conquest tend to die young.
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12 years ago
Aug 30, 2012, 9:14:07 PM
The only thing I want other people to do in multi-player is bow down to my galactic supremacy 3smiley: smile
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12 years ago
Aug 19, 2012, 10:36:43 PM
A really important "Multiplayer etiquette" iss :No Host quitting!

Rushes are normally in Multiplayergames, squezzie tactis are normall and not very strong.If you losse 1 or 2 Batlles you are down.Without economy you cant win a war in endeless space.
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12 years ago
Aug 18, 2012, 9:31:27 AM
FireStorm wrote:
imho you shoudl be able to put in lobby a game description as host and then you write whatever you like "no attacking before turn 20 game" "experienced players only game" "playing wiht the left hand only game" etcsmiley: smile.

I really wish there was this option for description, irember it from other games.




+1 to that... or Hero Battles only etc....



At the moment you canot even copy paste into the normal text box so you have to type the full rule each time. Frustrating! smiley: smile
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12 years ago
Aug 17, 2012, 11:36:40 PM
imho you shoudl be able to put in lobby a game description as host and then you write whatever you like "no attacking before turn 20 game" "experienced players only game" "playing wiht the left hand only game" etcsmiley: smile.

I really wish there was this option for description, irember it from other games.
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12 years ago
Aug 15, 2012, 8:04:13 PM
This thread and any like them remind me of the following quote.



TerryPrachet wrote:
This was no time to play by the Marquis of Fantailler rules.*



* The Marquis of Fantailler got into many fights in his youth, most of them as a result of being known as the Marquis of Fantailler, and wrote a set of rules for what he termed ‘the noble art of fisticuffs’, which mostly consisted of a list of places where people weren’t allowed to hit him. Many people were impressed with his work and later stood with noble chest out-thrust and fists balled in a spirit of manly aggression against people who hadn’t read the Marquis’s book but did know how to knock people senseless with a chair.








smiley: wink
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12 years ago
Aug 14, 2012, 9:47:08 PM
M11xStryker wrote:
Second, please auto battles when victory is obvious. Just do. It's pointless to manual a scout and waste everyone's time. The only exception to this is if you plan on retreating.




Thank you good sir! That is the dumbest thing, manual fighting with scouts is the craziest thing. I mean you know your going to lose why force a 3 minute wait on every one else?
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12 years ago
Aug 14, 2012, 6:58:09 PM
some people are use to the RTS rule of no rushing and try to use it in every game. Weather or not the game is really meant to handle that. I remember in AOE almost every server had a 10 minute no rush at least.
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13 years ago
Jul 18, 2012, 10:53:14 PM
The servers are lousy sometimes and dump players.



I myself keep forgetting that a player who connects after a game starts (whether they are taking over what had been an AI player from the start, or reconnecting) cannot see anything, not even chat messages, until after the current turn ends.



A player who is reconnecting after a few turns of the AI having taken them over, or taking over a start-until-then AI will need time to fix what the AI has been doing, so I think its good etiquette to hold off on clicking "End Turn" the first turn after they reconnect to get their bearings, fix production on planets, sort through fleets and ship designs, etc.



It shouldn't need to be said, but bullying on a peaceful player is lousy, doubly so with early game cheeze (attacking before turn 20 even). This message is preaching to the choir for some, and of course lost on the lamers who do it, but still.
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12 years ago
Aug 14, 2012, 12:45:43 PM
In a game full of noobs, or peaceful players, you will have peace in the galaxy. The longest "peaceful" galaxy I have seen in a normal speed game was something like 70 turns. Quite an achievement if you know me and the people I normally play with. In my opinion, if you want a game that has no interaction, then just play single player private games. Just because the game has alternative ways of winning, doesnt mean people are going to use them. I have never ever ever ever seen a game end by any method other than by owning of territory, and in the vast majority of games the end is achieved by enough people quitting that the rest dont want to play anymore. I checked the ready box in an 8 player game, not 5 players and some AIs. I got my ass handed to me my first 5 games, but each time I lived a bit longer, and eventually I could go toe-to-toe with who i think are the best players.



And for sure Nycidian will be chomping on neighbors by turn 20, barring some horrendous start. Until the inclusion of auto-battle card using, which will greatly reduce the time of games, I don't expect to see wins by any means other than military.



Oh, also asking for aggressive people to just leave you, or others, alone has nothing to do with etiquette.
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12 years ago
Aug 13, 2012, 3:39:21 PM
I think players should be able to try out all types of strategies for multiplayer within the ruleset offered in game. Anything else just provides some advantages to a particular playstyle (i.e. teching, fast expansion, etc) and the game is balanced around all of the factions trying to gain some advantage with whatever they have.



King making in multiplayer games is going to happen, especially since the player base for this game is small. I prefer an aggressive play style for Endless Space because multiplayer games take so long to resolve, but I find players typically support each other to shut down any early aggression so that they can tech up and grow, trade, etc.



What I don't understand is how to deal with multiple players ganging up on either offense or defense and how to break these stalemates.
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13 years ago
Jul 22, 2012, 8:58:30 AM
I would prefer to have an initial mutual agreement for there to be no rules (anything goes approach). Laying down rules (excluding the general rule against cheating/hackery) only gives way to end-game arguments and dissatisfaction.



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