Logo Platform
logo amplifiers simplified

Goes out of Sync or gets stuck far too often.

Copied to clipboard!
12 years ago
Dec 10, 2012, 2:29:14 AM
Malicar wrote:
I've been playing the same multiplayer campaign since demo weekend and it has not went out of sync yet. Mind you it's just two of us working to take on the AI if need be. I've been hosting on a 50mbit/5mbit wired connection and haven't had any issues (Win 7 64). My buddy did have to reload once due to a bugged event which worked fine upon reload apparently. I know that adding more people to the mix definantly makes it slower but it's odd so many are having problems. Kind of sucks because of all the turn based 4x games this one would be funnest in a larger group. I suspect that is where the bulk of the problem is coming from or the game just isn't doing well with less than stellar connections. Perhaps people cheating are causing desyncs? Maybe some other software is conflicting like anti virus or something. Grasping at straws here but yeah.With PC you never know what people have done to their setups. If all else fails reinstall OS and stick with just the essentials and retest.



Make sure everyone is on an open NAT

Wired is better than wireless

Close all other applications



Do people that normally get desycs have problems in smaller games with just 2 clients?




Most of the games i play with my friends that don't cheat and i also had this problem with me and my friend playing, so this happens also with two players.
0Send private message
12 years ago
Dec 10, 2012, 7:48:16 PM
Please talk about the difficulties in developing the multiplayer net code for Endless Space.



Overall we’re happy with the results, even though it was far more difficult than we’d expected. It’s not perfect yet, and we still have out of sync issues. We know we have a very dedicated community of online players, though, so we are working every day to improve it. In fact, we hired a new team member who was recruited specifically to answer those issues.




http://truepcgaming.com/2012/11/23/dont-bite-off-more-than-you-can-chew-endless-space/
0Send private message
0Send private message
12 years ago
Dec 12, 2012, 12:09:17 PM
jefferson wrote:
very well that you found this. Gives me the hope that this is going to be fixed with the next update.

anyone read about when the next update will be coming?




Hopefully next update and no longer smiley: smile
0Send private message
12 years ago
Dec 12, 2012, 6:14:55 PM
In my experience, once you realize that an out of sync issue has happened, saving and loading the game will fix it. It's annoying that you have to do that, but at least it is a way to continue playing until the problem is actually resolved smiley: smile
0Send private message
12 years ago
Dec 13, 2012, 8:55:34 PM
ever since last add-on, and the world lobby, there has been a new game ender. After games go out of synch or hang/crash, etc, some are impossible to load as, even after validation of game files on steam, the "host has different files" than you, and half the players or more cannot rejoin. Lately, the synch issues are worse than before, possibly because its worldwide, but nothing that we can know for sure here. All I know is turn 30-40 is the average for game error death, with as early as 15. I have not completed a game since the add-on.



I also think Malicar is wrong, this is the only game I have that has this major issue, I should not and will not reconfig my entire machine in an attempt to fix it. Primarily because it is not our fault, the entire community has the same problems, it is not a localized problem. I think a stronger message is to not play mp at all until resolution of said game ending issues. Makes me sad, I WAS going to make a series of videos with commentary for basic and advanced play, but it wont be possible under these conditions.
0Send private message
12 years ago
Dec 13, 2012, 10:53:34 PM
Kyu wrote:
I have not completed a game since the add-on.




Same here, I got the impression that the game was more stable in MP directly after the release (even had some games finished back then!) but with the patches it seemed to get WORSE...
0Send private message
12 years ago
Dec 14, 2012, 5:05:00 PM
Kyu wrote:
ever since last add-on, and the world lobby, there has been a new game ender. After games go out of synch or hang/crash, etc, some are impossible to load as, even after validation of game files on steam, the "host has different files" than you, and half the players or more cannot rejoin. Lately, the synch issues are worse than before, possibly because its worldwide, but nothing that we can know for sure here. All I know is turn 30-40 is the average for game error death, with as early as 15. I have not completed a game since the add-on.



I also think Malicar is wrong, this is the only game I have that has this major issue, I should not and will not reconfig my entire machine in an attempt to fix it. Primarily because it is not our fault, the entire community has the same problems, it is not a localized problem. I think a stronger message is to not play mp at all until resolution of said game ending issues. Makes me sad, I WAS going to make a series of videos with commentary for basic and advanced play, but it wont be possible under these conditions.




Yes I have seen this files issue... Mulstiple ways round it....



1. Get the host to re invite the DC members. This works. (easy option, will work every time)



2. Get everyone to go validate their steam files. Usually 3/4 files will need re downloading then you are good to go again... (Bit more work but the game should run smoother for longer after this has been done)



Not saying its acceptable, just trying to help you smiley: smile
0Send private message
12 years ago
Dec 15, 2012, 10:41:09 AM
DMT, i know you are trying to help, but if you what I wrote correctly, it says EVEN after validating the files, it cannot be rejoined (sometimes). Thus its not 100% and, also, in addition to that, the host uniting directly does not get around it every time either. Fact. Sometimes it works to do that, but not always.
0Send private message
12 years ago
Dec 15, 2012, 11:07:42 AM
Kyu wrote:
DMT, i know you are trying to help, but if you what I wrote correctly, it says EVEN after validating the files, it cannot be rejoined (sometimes). Thus its not 100% and, also, in addition to that, the host uniting directly does not get around it every time either. Fact. Sometimes it works to do that, but not always.




Damn, works for me.... Still shouldn't have to do this to play a game smiley: frown
0Send private message
12 years ago
Dec 15, 2012, 7:35:31 PM
Major reason I am so aggressive, is because the game will crash one way or the other early. I won't just sit around and tech until then. Waste of time. It's really the most reliable way to win given the game state.
0Send private message
12 years ago
Dec 17, 2012, 3:37:46 AM
It there a patch soon to fix this? Most of the multi players I have joined don't get past turn 30 before someone has been disconnected as the game locks up with a 'syn' issue. Finished lots of single player games without issues, but can't get a good multi player game going.



I don't mind players quitting when they are losing but getting dropped randomly is so annoying. Also viewing someone's ships and they show they have ZERO attack power but then nuke the hell out of you is also not fun.



No matter how hard I try, I can't rejoin a game I was playing in when I get dropped.
0Send private message
12 years ago
Dec 17, 2012, 7:42:39 AM
I have tested endless variables (no pun) and this issue seems to crop up in every single game mostly after turn 40-50. This could be an irrelevant time frame but the problem persists and is completely game breaking. I LOVE this game, but having 4/5 games ruined by mysterious standby bugs is wearing thin.
0Send private message
12 years ago
Dec 17, 2012, 10:13:56 AM
Last night had a horrible sync issue. I was not hosting, and at turn 40 we realised we were playing completely different instances for about the previous 15 turns. Wasted two hours of my time. So we decided to all reload the game to see how far out of sync it really was. The host loaded the game, we all joined into the lobby. Then when he started the game, it just DC everyone back to main menu. So we tried again. Same thing. Finally I tried loading it, I tried 3 auto saves, all same thing happened me. So none of us were even able to load the save file it was so corrupted. Pain in the ass.



Every game is going out of sync lately smiley: frown
0Send private message
12 years ago
Dec 17, 2012, 11:52:51 PM
I play sometimes with DMT and yes there still is an out of synch problem smiley: frown Ruining an otherwise great game.
0Send private message
12 years ago
Dec 18, 2012, 1:25:27 AM
DMT wrote:
Last night had a horrible sync issue. I was not hosting, and at turn 40 we realised we were playing completely different instances for about the previous 15 turns. Wasted two hours of my time. So we decided to all reload the game to see how far out of sync it really was. The host loaded the game, we all joined into the lobby. Then when he started the game, it just DC everyone back to main menu. So we tried again. Same thing. Finally I tried loading it, I tried 3 auto saves, all same thing happened me. So none of us were even able to load the save file it was so corrupted. Pain in the ass.



Every game is going out of sync lately smiley: frown




First game of the day, this just happened again at turn 25.... smiley: frown smiley: frown smiley: frown
0Send private message
12 years ago
Dec 18, 2012, 5:20:15 AM
42 hours into our multiplayer game we have yet to encounter a desync on Spiral 8 HUGE 2 Players 6 AI Normal. I know that's not what people want to hear. I'm just posting my experience so far in multiplayer. We are on turn 195 or something. Hope the sync issues are resolved. I'm wondering if it's mods or people trying to cheat etc. Sounds fishy at this point though seeing as how we've not desynced once.
0Send private message
12 years ago
Dec 18, 2012, 8:27:05 AM
Malicar wrote:
42 hours into our multiplayer game we have yet to encounter a desync on Spiral 8 HUGE 2 Players 6 AI Normal. I know that's not what people want to hear. I'm just posting my experience so far in multiplayer. We are on turn 195 or something. Hope the sync issues are resolved. I'm wondering if it's mods or people trying to cheat etc. Sounds fishy at this point though seeing as how we've not desynced once.




Sure, we all cheat in a game that doesn't even run stable enough to play MP...

Good for you that it works : D
0Send private message
12 years ago
Dec 18, 2012, 10:09:53 AM
Malicar wrote:
42 hours into our multiplayer game we have yet to encounter a desync on Spiral 8 HUGE 2 Players 6 AI Normal. I know that's not what people want to hear. I'm just posting my experience so far in multiplayer. We are on turn 195 or something. Hope the sync issues are resolved. I'm wondering if it's mods or people trying to cheat etc. Sounds fishy at this point though seeing as how we've not desynced once.




I could easily find a player who I know will never sync out. The problem is that 90% of the player base cause desync. You happen to be lucky. Try opening a game with your friend and say another 2 or 3 players. Then you will likely be guaranteed to desync.
0Send private message
12 years ago
Dec 18, 2012, 6:07:07 PM
DMT wrote:
I could easily find a player who I know will never sync out. The problem is that 90% of the player base cause desync. You happen to be lucky. Try opening a game with your friend and say another 2 or 3 players. Then you will likely be guaranteed to desync.




This is known.
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message