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Multiplayer improvements - Beta Patch [WORK IN PROGRESS]

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12 years ago
Apr 27, 2013, 2:08:51 AM
there is still plenty room for improvements
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12 years ago
Feb 19, 2013, 11:57:59 PM
If some Player wants to give all his planets to another...the entire Game lost connection...maybe for your next fix list.
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12 years ago
Feb 21, 2013, 8:18:23 PM
Since the update on Tuesday, I have hosted three complete games of 79, 48 and 104 turns in length (by complete games there was a clear winner when the game ended). There was not a single desync in any of the games. I saw a script error once or twice when people left the game, but the game continued on without a crash or desync.



The only crash encountered during these three games was a general Steam crash, which knocked everyone offline for a few minutes. You can't really blame Endless Space for that.



After weeks and months of frustration and having to reload games two or three times on the average before getting to the resolution (or just not having enough people come back after the crash and games breaking up), this new version is a huge success and step forward in my opinion. Also, yesterday I saw about a fifteen games in progress, which is far more than I have seen in a long long time.



Thanks to the devs for finally addressing the biggest hindrance to multiplayer ES.
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12 years ago
Feb 22, 2013, 2:38:59 PM
MasterDave wrote:
Thanks to the devs for finally addressing the biggest hindrance to multiplayer ES.




Normally, my posts were filled with rage and negative criticism, I know that. lol But now it seems there has something happened to MP stability - finally! I am experiencing real improvements!



So... yes, thank you! I second that!
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12 years ago
Feb 23, 2013, 12:55:40 AM
Deysnycs are still an issue pls concentrate even more on the MP...okay u reduced the desyncs by approx 25% but thats not enough. 1 out of 2 games a desync occurs and...game over...cause less ppl rejoin and no one realy wants continue with only the half the original players.
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12 years ago
Mar 1, 2013, 8:05:08 PM
Yep, just had a game with 2 human players that was completely desynchronized at turn 122. We had to reload from autosaves a dozen times, more frequently at the end.



So... after purchasing the game in Summer 2012 I have until now not completed a single MP game.



lol
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12 years ago
Mar 13, 2013, 12:21:43 AM
Aureon wrote:
Is this still WIP?

Betas tab seems down.




The desync related updates that were in the beta have been folded into the publicly released non-beta version of the game, so the beta has ended.
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12 years ago
Apr 27, 2013, 2:00:06 AM
MP doesn't really desynch anymore.

It's stable enough to get 100+ turn games done with 0 reloads more often than not.
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12 years ago
Feb 19, 2013, 5:24:47 PM
It concerns the AI, for choosing the battle card to play. Each phase of a battle, the AI computes a score for every card and then randomly choose between the 3 better cards to play, in order to avoid repetitive choice if the context of battle remains similar over different phases. But the seed used for this random was always the same, so was the chosen card : always the second card for instance. The random was pretty useless !

Therefore, we changed that smiley: smile
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12 years ago
Apr 28, 2013, 1:05:36 PM
Aureon wrote:
MP doesn't really desynch anymore.

It's stable enough to get 100+ turn games done with 0 reloads more often than not.




So...? Most games I play are not nearly over at turn 100 and I have not finished one single MP game with my friends since the release of the game. And so my hopes to ever do so are low at this point.



By the way, reloads are sometimes helping when it's stuck at turn 5 or so, but later on the savegames seem to be so badly desynced that nothing helps smiley: wink
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12 years ago
Apr 28, 2013, 7:23:23 PM
i don't know, in the last 25 games i did i had just one desynch at all.

No games were left unfinished due to desynchs, multiple due to host crash though (Vyup i'm looking at you >_>)
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12 years ago
Apr 28, 2013, 7:40:59 PM
Aureon wrote:
i don't know, in the last 25 games i did i had just one desynch at all.

No games were left unfinished due to desynchs, multiple due to host crash though (Vyup i'm looking at you >_>)




That's so cool and I'm happy for you, but that doesn't make things better for me smiley: smile
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12 years ago
Apr 29, 2013, 1:29:57 PM
Yeah, but if the problem changed from "Everyone" to "Just you", perhaps it's just confirmation bias on your part.
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12 years ago
Apr 29, 2013, 5:42:19 PM
I didn't crash any games - it is usually people leaving or quitting that kills the game first
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12 years ago
Apr 30, 2013, 12:33:21 PM
Usually, yep.

We had a game hosted by you crashing on connection literally two days ago though =P
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12 years ago
Feb 14, 2013, 2:56:26 PM
This is great news, i play this game almost exclusively online with a few friends (whom i forced at gunpoint to buy the game), and the sync issues drive us nuts!

Gonna give this a spin asap



Continuez le bon boulot ! smiley: wink
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