Logo Platform
logo amplifiers simplified

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12 years ago
Oct 22, 2012, 9:16:26 PM
WhAtEvErYoUmEaN wrote:
Now with useless descriptions smiley: biggrin




Yay smiley: biggrin



Gonna look at them tomorrow maybe smiley: wink
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12 years ago
Dec 10, 2012, 4:45:09 PM
Romeo wrote:
Totally kidding, in case the sarcasm wasn't clear. Awesome mod!




Haha smiley: biggrin I enjoyed to read that one. Thanks.
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12 years ago
Dec 10, 2012, 1:46:30 AM
Hey, just as a heads up, this mod creates a few balance issues when playing. For example, everything is super easy to tech up to, and people are always happy, regardless of planet type. Nice mod, but I wont play until the balance issues are fixed.



(Totally kidding, in case the sarcasm wasn't clear. Awesome mod!)
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12 years ago
Dec 9, 2012, 10:15:40 PM
savrarefumee wrote:
hay can this mod be updated please? i would love to play it, makes me feel bad that i cant servive agenst the ai's, but they just rip me to shreds, this could help me enjoy the game more



so, please update it?




The Mod itself isn't the Problem. I'm trying to find out what prevents you from using it, but as it works for so many others you may are doing something wrong.
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12 years ago
Dec 7, 2012, 7:17:06 PM
hay can this mod be updated please? i would love to play it, makes me feel bad that i cant servive agenst the ai's, but they just rip me to shreds, this could help me enjoy the game more



so, please update it?
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12 years ago
Dec 10, 2012, 5:04:30 PM
WhAtEvErYoUmEaN wrote:
The Mod itself isn't the Problem. I'm trying to find out what prevents you from using it, but as it works for so many others you may are doing something wrong.
A number of xml files are changed by you, and also changed in the 1.0.38 release. So, if anybody uses your mod from 1.0.27, then they are not really running the current 1.0.38 version. They are running some weird combination of 1.0.38 and 1.0.27. It might "work", but I highly doubt it is "right".



Can you please remake your changes based on the 1.0.38 version and upload a new version? If you do this, please update your original post and the post in the shopping mall, to show which is the ES version you used.
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12 years ago
Oct 20, 2012, 10:40:53 AM
Updated Mod (2.0)



2.1 Will have GUI Descriptions (english)



Just writing this for you guys who have subscribed to this Thread smiley: biggrin
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12 years ago
Oct 17, 2012, 4:37:39 PM
Madrox wrote:
I feel so awesome winning from a Endless difficulty AI with this mod. i has some quite awesome battles against pirates too! this mod is great! lol




Thanks, i like to hear some Feedback

Edit: I didn't even tried the hardest Difficuilty with SANDBOX yet, thanks for the hint



Tredecim wrote:
Cheater! CHEATER! lol



Good mod, indeed smiley: biggrin




Ail wrote:
God mode, indeed smiley: wink




Nice One
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12 years ago
Oct 17, 2012, 8:05:53 AM
Madrox wrote:
I feel so awesome winning from a Endless difficulty AI with this mod. i has some quite awesome battles against pirates too! this mod is great! lol




Cheater! CHEATER! lol



Good mod, indeed smiley: biggrin
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12 years ago
Oct 16, 2012, 11:23:45 PM
I feel so awesome winning from a Endless difficulty AI with this mod. i has some quite awesome battles against pirates too! this mod is great! lol
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12 years ago
Oct 15, 2012, 5:11:44 PM
adder wrote:
Its a custom faction trait, so only the player benefits.




davea wrote:
To make the game super-easy, like playing in a sandbox.




Haha, nice smiley: biggrin I don't even need to awnser those Questions, thanks guys

Madrox wrote:
Now you got me, the problem is, the Sophon are a purely scientific race, so, when yu take the research challenge out of the game, they are useless. Maybe change the very Sophon lore, something like engineering genius with bonus on Industry and Food instead of science, something like that. .-.




Yep, i could do that. Let's see what other suggestions roll in the next days and i will implement the best one. But keep in Mind that this Mod is just a huge "Try everything instantly" Mod or something like that.
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12 years ago
Oct 15, 2012, 3:38:57 PM
Ail wrote:
Won't the AI also benefit from all those changes and thus make it not so super-easy afterall?


Its a custom faction trait, so only the player benefits.
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12 years ago
Dec 22, 2012, 3:01:26 PM
Draco856 wrote:
Okay, but do the other values (Approval, Industry, Money, Science) even have surplus values? I searched for surplus in a few of the files I thought would have it and only food came up.



And I've run into another problem, the game has started crashing on me when playing, something about too many heap values. Guess I overdid something.


EmpireDescriptor.xml











These were the ones i meant. I hadn't tested them, but these should bypass the Influence "bug".



Too many heap values.... Yep, i would interpret it the same.
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