ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Let me start by applauding you for picking up the torch and incorporating this mod into your own very cool and elaborate mod. Very nicely done
I have to say that I'm flummoxed. I tried your mod as well and I encountered the exact same problem. The AI opponents will send their ships off exploring, use their initial colony ship, hire an admiral, engage in trades, declare war, but they won't seem to build a single thing on their planets. No exploitations visible. No ships built, military or otherwise. Each AI, with two systems colonized, and then they just sit there… Everything else in the game seems completely operational...
Clearly your mod is working fine for you and everyone else -- I have no idea why I alone seem to be having this problem. I know zero about how to build mods. Is there a specific file (or files) in the mod that dictate AI behavior? Maybe it was corrupted somehow. I'll try deleting all of the mod files and reinstalling. But any advice you could give me would be much appreciated!
Ugh Kingsguard, I'm pretty frustrated. For the life of me, I can't figure out what's wrong. I double checked and vanilla is working fine (Disharmony, on a Mac OSX), no issues. I have not modified any other game files. Tried deleting all of the mod files and reinstalling them, but that did not seem to help. Not sure what else to try…… So many planets, so many factions, all so tantalizing… so out of reach!
LogicSequence is a god among men. Thank you for continuing to update this mod; I had a hankering for Endless Space recently, but vanilla is so boring in comparison to mods like this and Anomaly Overhaul, and so few mods seem to work with the most recent version of Endless Space, released in January of this year.
Yea sorry it took so long for an update, i got kind of disillusioned with the lack of updates to ES. But i wanted to at least get this update out there since there was an ES update recently!
Mixing mods can be difficult but if it's just adding anomolies that shouldn't be terribly hard, they'd just need to be tacked on to the AGED anomaly files.
Regarding the vaulters, if someone with them would take a look at the tech tree and make sure everything works right that would be nice.
PS.
Will probably be a minor update in the near future, found a few non-serious bugs. Like tiny galaxies with 3 unique planets when small only has 2.. DOH.
Also FYI: There's no way to 100% ensure that Auriga is included as the uniqe planet when selecting a tiny or small galaxy, but i've tried to make it that way. So 1 in 100 games Auriga will be the single uniqe planet in a tiny galaxy, etc.
Is it possible to merge this mod with one that creates very dense maps? 80 stars is just not enough for me to keep my interest.
Loving this mod by the way. Encountered an Easter Egg (I'm guessing) of Santa's workshop with Extra Light FabricatorS (or something close to that) working there.
Do you have Disharmony? If so you need to extract the aged zip file to Documents\Endless Space\Disharmony\Modding\AGalaxyofEndlessDiversity.
I had the same problem when I installed. Moved it to there and it works no problem. I can also confirm that it works with the Vaulters, although this was my first time using the Vaulters so I dunno if im missing anything. Though I did run into something odd, in that the starting planet for me was random, rather than the usual large affinity world. Not sure if this is a Vaulters thing or if its related to the mod, but it was kinda frustrating having to restart the game a dozen times to get a decent starting location (id had starts where my home planet was a gas giant or an asteroid belt, wtf).
So aside from the Vaulter starting planet wonkiness, im loving the hell out of this mod. The additional planet types adds much freshness to the game, especially when you had hundreds of hours in the original/disharmony, and is so well done that Amplitude needs to just patch this mod into the game on a permanent basis as everyone should have it.
I especially like what you did with unique planets. Expanding on what Amplitude did with Auriga, they just fit and fit well. Which brings me to the point of this post (aside from the gushing praise that is), in that is there any way we can bribe you to add more? Like perhaps, unique homeworlds for all of the factions, so that the UED starts on Earth, rather than terran planet #12? Perhaps also add in a way to keep matchs vs the AI from using the same races more than once to keep from screwing with the unique homeworlds (not really unique if there are two eh?).
LogicSequence wrote: As for the error i'd need more info as to when it's happening, as i've never come across it i would guess it's MP specific or cross-platform specific.
Hi, I've not noticed any specific sequence of actions that lead to this error, it seems random to me. When it happens we reload the game from the previous turn and continue playing for some turns until it happens again. Maybe in these days we'll make some tests to collect more info.
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