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The-Cat-o-Nine-Tales

a year ago Jan 15,2024, 14:00:14 PM

George Sand Update Out Now

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Hey everyone! 



Just in time for our studio anniversary this week, we’ve got a new Humankind Update for you! Some of you have already been trying it, but if you haven’t heard about the George Sand Update yet, here are some highlights (full list at the bottom): 

  • Culture Rebalancing: Many cultures from the base game, Together We Rule, and all DLCs have been tweaked  
  • Added a Dev Mode Menu: To help modders test their creations, we have added a dev mode tool (see below on how to use it)  
  • Non-Exclusive Cultures Option: A new game setup option to allow more than one empire to play the same culture  
  • More Map Generation Options: Map Ratio, Natural Wonder Density, and Independent People Density  
  • New and Rebalanced AI personas: We’ve added over a dozen new personas for you to play against  
  • Buffed Transcendence: Sticking to your culture will now also give you a permanent bonus based on your affinity  
  • Updated the official Endless Mod: The Endless Mod has been updated for compatibility with the Sand Update (Available on the Steam Workshop and mod.io)
  • Various Other Improvements and Fixes: Find the full list at the end of this post 


The Dev Mode Tools: Modding Made a Little Easier

While we are sure that many of you will like the rebalanced cultures, new avatars, and other improvements, we want to take a moment to highlight the Dev Mode Tools and what they can do. They are primarily intended as a way for modders to be able to quickly test their creations, but they can also be useful if you want to create a scenario of your own, or maybe just craft the perfect screenshot. 

  • Set Starting Era and Culture: With dev mode enabled, you can select the era in which to start the game from a dropdown at the top of the lobby screen, and you can pick cultures in the detail window of each player. (Note that the game is not balanced around starting in a later era.) 
  • Spawn, damage, or destroy units: You can use the “military cheats” window to create units, damage them, give them XP, or destroy them 
  • Unlock Techs and Civics: You can use the ScenarioEditor window to unlock/enact both technologies and civics for any empire, or do this for the current empire using the CivicsUtils and TechnologyUtils windows 
  • Create and modify cities: In the settlement tab of the ScenariorEditor, you can create outposts, cities, and districts, and add or remove infrastructure 
  • Reveal the map: You can reveal the whole map in the GameInfo window or use the ScenarioEditor window to reveal specific areas 
  • Set Money/Influence stock: In the ScenarioEditor window, you can set the current Money and Influence stock of any empire 
  • Switch Player Perspective: Use the GameInfo window to switch to control any of the major empires to make changes to any empire you want 
  • Spawn Independent People: You can spawn Independent people or animals using the ScenarioEditor 

 



As you can see, you have quite a few options with these tools, but you will need to enable them first. Open the properties of the game on Steam and add “--allowmodtools” to the Launch Options. With this launch parameter, you will be able to access the dev mode tools in game by pressing Shift+F1 and pin any of the windows by clicking on the P in the top right. 

However, please note that multiplayer will be unavailable with the Dev Mode Tools enabled. 



Have fun with the George Sand Update and the powerful new tools! 



[1.0.26.4437] "George Sand Update" - Version Notes

CHANGES & ADDITIONS

  • Added the possibility to access a Dev Mode version through a Command Line, giving access to a Dev Mode Menu (Shift F1 Menu) and the ability to choose your starting Era. 
  • Added an option to use non-exclusive Cultures during a game. 
  • Added a "Bug Report" button in the Main Menu and Pause Menu to allow you to report any occurring bug more easily. 
  • Added new stackable Neolithic Legacy Traits, one for each Era Star. 
  • Added new AI Personas to play against. 
  • Balanced existing AI Personas Difficulty Level, Strengths & Bias. 
  • Added a new Difficulty Level for AI Personas, as well as a feedback of that difficulty in the lobby. 
  • Added a random AI Personas selection in the lobby slots when starting a new game based on your last world Difficulty Level. 
  • Added all new and a few existing AI Personas as Avatar Preset. 
  • Added all Influencers Avatars as Avatar Preset. 
  • Added access to some Community Scenarios through the Main Menu, Scenarios section. Currently rebalanced versions of Roma Vincit Omnia, Flint and Steel, and Against the Odds are available.
  • Added the possibility to buy more things with Influence in Outposts, such as Train Stations and Airports. 
  • Added a "Buy All" button for Resources. 
  • Reworked the way Public Ceremonies work to make them more interesting by adding a big resource bonus. 
  • Added an adjacency bonus on Holy Sites. 
  • Added a warning on a City pin when a Construction Queue is blocked. 
  • Added the automatic movement of the victorious Army to the center of the conquered City. 
  • Added an improvement that allows to load a save made with an inactive but owned DLC. 
  • Added an option to Raze a Main Plaza or a District. 
  • Added an option to remove Infrastructures. 
  • Added an improvement to ignore Train Stations and Airports in placement suggestion. 
  • Added a new icon for the Cultural Entente Embassy Agreement. 
  • Added a setting option to setup the density of Natural Wonders on the map. 
  • Added a setting option to change the map ratio. 
  • Added a setting option to change the spawn density of Independent People. 
  • Added the Endless Mod to Steam Workshop, as well as fixing compatibility issues. 
  • Added a new Main Menu background illustration. 
  • Balanced a lot of different Cultures from all previous DLCs and base game. 
  • Balanced the Transcendence Legacy Traits to make them more interesting by adding an Affinity bonus in addition to the existing Fame bonus. 
  • Balanced the Harappans Legacy Trait food bonus to only apply on dry grass tiles. 


FIXES OF ISSUES SPOTTED BY THE COMMUNITY (THANKS!) 

  • Fixed an issue where Neolithic map curiosities bonuses were not received when the unit is spawned on them. 
  • Fixed an issue where claimed island territories displayed a 0% influence. 
  • Fixed an issue where the Era Star money value was displayed as negative value past 2.1 million gold. 
  • Fixed an issue that could cause the save to be corrupted and couldn't be loaded anymore. 
  • Fixed an issue where the End Turn was blocked because of an unskippable mandatory action on an Army movement. 
  • Fixed an issue where Liberating a City that has a Paper deposit caused a Pending Turn. 
  • Fixed an issue where Ransacking Satellites' and Space Exploration's Shared projects didn't cancel the construction. 
  • Fixed an issue where Iron Deposits could not be accessed with the Power Investor ability. 
  • Fixed an issue where Agreement was available with an enemy vassal if an agreement has been sent just before becoming a vassal. 
  • Fixed an issue where Salted Beef's bonus on upkeep was listed as Unknown in the breakdown. 
  • Fixed an issue where in a certain case a Cyclopean Fortress that belonged to an enemy can keep its Zone of Control once the Player took the territory. 
  • Fixed an issue where often the Close button was missing in the Empire screen. 
  • Fixed an issue where the Polar Base tooltip did not include that it does not require to be adjacent to other districts. 
  • Fixed an issue where the Thermonuclear weapons did not unlock the Bring The Heat deed. 
  • Fixed an issue where the Mississippians' Legacy Trait wasn't computed in the Placement Preview. 
  • Fixed an issue where a session of a player ends just one turn after the player has reached Era VI. 
  • Fixed an issue where there was no loot when the Unit you finish a battle with dies even if there are other Units left alive. 


OTHER FIXES 

  • Fixed an issue where a save game that was started with DLC-content cannot be loaded without an internet connection. 
  • Fixed an issue where an exception error was generated when a Multiplayer Client attacked another empires City when a few seconds were left on the End Turn timer. 
  • Fixed an issue where a Cultured Land deed is not unlocked when influencing an entire continent. 
  • Fixed an issue that occurred when attempting to refresh the persona collection while having no internet connection. 
  • Fixed an issue where Decorations and Symbols are missing from Multiplayer. 
  • Fixed an issue where the applied functionality of the Trade Insurance and Worldwide Exchanges empire unlocks is unclear to the users. 
  • Fixed an issue where incorrect wording is displayed when an enemy army is poaching one of your Trade nodes. 
  • Fixed an issue where Violent Independent Peoples can ransack Trade Nodes of Empires they have a 2nd tier Treaty with. 
  • Fixed an issue where Maori emblematic Unit (Waka Taua) tooltip provided misleading information. 
  • Fixed an issue where the Trade view's International Trade window doesn't correctly update when loading saves. 
  • Fixed an issue where Byzantines Emblematic Quarter only gives +1 Money per access to Horses instead of +2. 
  • Fixed an issue where "An Envious Eye" can trigger before the player has met any other Empire. 
  • Fixed an issue where disrupted Resource Deposits aren't listed in the ongoing Disruption in the Trade view. 
  • Fixed an issue where Temporary cities' Status are not applied on their last turn. 
  • Fixed an issue where the game doesn't remember player settings for World Generation. 
  • Fixed an issue where Stability from Units only applies after moving. 
  • Fixed an issue where an incorrect visual for Independent People Harbor was used on map scheme view. 
  • Fixed an issue where wrong Combat Strength value was displayed for destroyed Units in the Battle aftermath UI when fighting Independent People. 
  • Fixed an issue where there was a spelling mistake in "Formidable Steeds" culture trait. 
  • Fixed an issue where Manufactories build condition mention counting the number of "Deposits" when it was counting "Access". 
  • Fixed an issue where unexpected visual appears on Porcelain deposit when building an extractor. 
  • Fixed an issue where Unit health and damage taken each turn is no longer displayed if the total is 0. 
  • Fixed an issue where Caribbean Pirates Main Plaza asset protrudes from the edge of a cliff under certain angles. 
  • Fixed an issue where loading a manual save causes Food, Industry, Money and Science prediction to ignore certain bonuses. 
  • Fixed an issue where an unclear message was displayed when trying to do an Air Strike using planes attached to an Aircraft Carrier in Battle. 
  • Fixed an issue where Faulua's sail becomes invisible depending of its orientation. 
  • Fixed an issue where the city of the Visigoths Independent People and the first City of the Spanish were both called "Toledo". 
  • Fixed an issue where Transcendence bonus was unclear. 
  • Fixed an issue where there is a Tile mismatch between the visual and actual location for parts of the Bungle Bungle Natural Wonder. 
  • Fixed an issue where the Public Ceremonies tooltip status was not localized. 
  • Fixed an issue where the winning siege Army didn't teleport to the city center after an instant resolve. 
  • Fixed an issue where the Reinforcement pin was showing even when a Battle was ongoing. 
  • Fixed an issue where an error on Razing District prevented it from downgrading to Ruins. 
  • Fixed an issue where you could assimilate an Independent People while your Main Plaza was under Siege. 
  • Fixed an issue where the Diplomat Transcendence bonus was reducing the Leverage action cost by less than 5%. 
  • Fixed an issue where the Avatar Presets of Influencers and Historical figures were editable. 
  • Balanced the gains on the Hunter and Growth Neolithic Era Star events. 
  • Fixed an issue where all folders in the mod.io folder were not fully removed when deleting mods. 
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a year ago
Jan 15, 2024, 2:12:47 PM

I am pretty new to this game, just got it last week.  I have an amplitude account, but my person/avatar is now missing after the latest update.  How can I get them back?


And wow, I just checked and it seems like the new update completely wiped all my save files.

Updated a year ago.
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a year ago
Jan 15, 2024, 2:40:11 PM

New updates sometimes log you out of your G2G account in game. If you make sure you are logged in, you can download your previously uploaded avatar from the persona management screen.


As for the saves, they should be compatible, as far as I know. If you cannot load your saves, can you check if the files still exist in your save folder and create a bug report?


EDIT: Our producers let me know that the "rollback" beta on Steam has been updated with the last Anne Bonny hotfix version, so you should be able to use that to finish your old games.

Updated a year ago.
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a year ago
Jan 15, 2024, 2:55:36 PM

Haven't tried the update yet, but I just want to say, that I absolutely adore the name of this update. George Sand was a really interesting person and we should learn more about her.

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a year ago
Jan 15, 2024, 3:53:24 PM

Can't wait to test map settings and scout without fog! I was looking for this 'cheat' during the weekend, happy that it is now supported!

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a year ago
Jan 15, 2024, 6:49:38 PM
Doc_98 wrote:

Can't wait to test map settings and scout without fog! I was looking for this 'cheat' during the weekend, happy that it is now supported!

To hide fog in your games: 

Launch game with --allowmodtools as launch options

Create map, press Shift F1 and a new UI pops up, click on application, Game, Game info and press what you like!



Updated a year ago.
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a year ago
Jan 15, 2024, 7:13:43 PM

I think the +20 stability on district completion from the Builder's affinity is bugged. I noticed it during the beta (in fact, in the beta, I think the +20 was being applied to ALL affinity, EXCEPT Builders), and it still seems to be present in the deployed version.

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a year ago
Jan 15, 2024, 7:42:24 PM
fmarcoux91 wrote:

I think the +20 stability on district completion from the Builder's affinity is bugged. I noticed it during the beta (in fact, in the beta, I think the +20 was being applied to ALL affinity, EXCEPT Builders), and it still seems to be present in the deployed version.

Are you aware this bonus does not modify the city's target stability percentage?

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a year ago
Jan 15, 2024, 7:45:10 PM
paxis76 wrote:
fmarcoux91 wrote:

I think the +20 stability on district completion from the Builder's affinity is bugged. I noticed it during the beta (in fact, in the beta, I think the +20 was being applied to ALL affinity, EXCEPT Builders), and it still seems to be present in the deployed version.

Are you aware this bonus does not modify the city's target stability percentage?

Yes, I know it's supposed to modify the actual stability, not the target. 

0Send private message
a year ago
Jan 15, 2024, 8:19:15 PM
fmarcoux91 wrote:
paxis76 wrote:
fmarcoux91 wrote:

I think the +20 stability on district completion from the Builder's affinity is bugged. I noticed it during the beta (in fact, in the beta, I think the +20 was being applied to ALL affinity, EXCEPT Builders), and it still seems to be present in the deployed version.

Are you aware this bonus does not modify the city's target stability percentage?

Yes, I know it's supposed to modify the actual stability, not the target. 

You are right, it works not properly. As worker affinity you don't get a 10 stability bonus.  

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a year ago
Jan 16, 2024, 12:44:50 AM

I hope that in the next update, we get the option to chance the empire symbol accordingly to the culture we're currently playing.

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a year ago
Jan 16, 2024, 9:24:46 AM
paxis76 wrote:
fmarcoux91 wrote:
paxis76 wrote:
fmarcoux91 wrote:

I think the +20 stability on district completion from the Builder's affinity is bugged. I noticed it during the beta (in fact, in the beta, I think the +20 was being applied to ALL affinity, EXCEPT Builders), and it still seems to be present in the deployed version.

Are you aware this bonus does not modify the city's target stability percentage?

Yes, I know it's supposed to modify the actual stability, not the target. 

You are right, it works not properly. As worker affinity you don't get a 10 stability bonus.  

Thanks for letting us know. I'll pass this along to the producers. As always, saves and diagnostics files would be helpful. :)

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a year ago
Jan 16, 2024, 12:35:11 PM
3ldr1g0 wrote:

I hope that in the next update, we get the option to chance the empire symbol accordingly to the culture we're currently playing.

This and allowing us to save multiple custom personas for the AI to use. I've been waiting for these features since the game released and it is beginning to look like they aren't going to be implemented.


Regardless, thanks for the continued updates and work on the game, I look forward to trying this out later! Can we expect a new DLC announcement soon?

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a year ago
Jan 16, 2024, 3:31:44 PM
conorbebe wrote:
allowing us to save multiple custom personas for the AI to use.

It's mostly this to me, honestly. I haven't even touched the whole customization tab since ages because after all those hours it would just feel wrong to get my persona to go away at this point. I'd really love an ability to 'set them free' and have them as an AI in my own games.

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a year ago
Jan 16, 2024, 4:44:04 PM
The-Cat-o-Nine-Tales wrote:
paxis76 wrote:
fmarcoux91 wrote:
paxis76 wrote:
fmarcoux91 wrote:

I think the +20 stability on district completion from the Builder's affinity is bugged. I noticed it during the beta (in fact, in the beta, I think the +20 was being applied to ALL affinity, EXCEPT Builders), and it still seems to be present in the deployed version.

Are you aware this bonus does not modify the city's target stability percentage?

Yes, I know it's supposed to modify the actual stability, not the target. 

You are right, it works not properly. As worker affinity you don't get a 10 stability bonus.  

Thanks for letting us know. I'll pass this along to the producers. As always, saves and diagnostics files would be helpful. :)

Thank you! As far as I can tell, this happens every game, so the steps to re-produce are essentially: start game, pick Egypt, build district.


While we're on it, I noticed the stability surplus is also not shown anymore (when above 100%); not sure if this is linked to the above issue.

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a year ago
Jan 17, 2024, 8:36:52 AM
fmarcoux91 wrote:
I noticed the stability surplus is also not shown anymore (when above 100%)

That was a problem in the beta, but was supposed to be fixed for the release build. What platform are you on, and what version number do you see in game?

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0Send private message
a year ago
Jan 18, 2024, 6:12:34 PM

I note that you still have not corrected the translation errors I reported almost two years ago. o.O These are game-breaking errors, not some typos. This is sad.

But I still hope this issue can be resolved in the next update.


You can fin more details here:

  1. TAJ MAHAL - INCORRECTLY USED POLISH DEFINITION OF "SETTLED"
  2.  TAINO (CULTURE) - INCORRECTLY USED POLISH DEFINITION OF "SETTLED"  





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a year ago
Jan 18, 2024, 10:10:45 PM
DNLH wrote:
conorbebe wrote:
allowing us to save multiple custom personas for the AI to use.

It's mostly this to me, honestly. I haven't even touched the whole customization tab since ages because after all those hours it would just feel wrong to get my persona to go away at this point. I'd really love an ability to 'set them free' and have them as an AI in my own games.

I agree

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a year ago
Jan 20, 2024, 1:44:19 AM
The-Cat-o-Nine-Tales wrote:
fmarcoux91 wrote:
I noticed the stability surplus is also not shown anymore (when above 100%)

That was a problem in the beta, but was supposed to be fixed for the release build. What platform are you on, and what version number do you see in game?

You're right, it's indeed fixed in the released version, my bad! The bug with the builders affinity remains though, so hopefully it can get addressed in a follow-up patch!

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