Spiff shredded Humankind in his video a month ago.. First going as Olmecs, then the Huns and finally Mongols.. he highlighted just how easy it was to just cake walk the entire game. I'm wondering what changes if any have been made to make such classic overpowered civs somewhat weaker or costly to use. It's all good that there's a spread of different civs.. but if one or two can just slaughter everyone.. the entire game becomes pointless.
First of all, he completely mispronounces aesthete . . .
But I agree with countcb. Hopefully the devs will study all the different ways he broke the game and make fixes. It's also unclear what difficulty he was playing on . . . . But aside from that, I'm glad he showed some weaknesses before it launched.
I blocked the spiffing Britt quite annoying to take the fun out of life by doing what he does, I am sure some are entertained by his antics but a lot of people don't find it amusing or productive in anyway. most people don't devote their lives to finding exploits in every single video game so his videos are useless except to a small percentage of people that want to goc at that nonsense. I
I don't think the Devs or anyone should take him seriously when it comes to game development, its humorous to watch maybe.... maybe. but nothing serious or productive comes out of any of his videos other than what can be achieved by devoting all your energy to exploiting videos games.... and for what reason? pure ego entertainment on his part
Whilst I agree with the viewpoint on exploits, spiff is only showing how broken a game is to get it improved.. I think you should cut him some slack, recently he led a few big fights in planetside 2, involving thousands of players in the events and it was enjoyed by everyone, except, oddly other streamers.. who felt he was stealing their thunder. Spiff recently released a video to try to embarress youtube into fixing an exploit in it's viewing system, which has now been broken for over a year, he isn't doing it so much for personal gain, but to get changes made. That said, he is making good money from it.
The only issue I have with the prime streamers is that they don't actually support the gaming industry, they support themselves only. Many of the games they play purely because developers are giving them free keys to promote their games off their supporters and followers and both sides know this. Which is a shame. Fortunately I follow several streamers who have made several runs on humankind and I've now seen over a dozen seperate entire games giving me a better understanding of the gameplay. Gamerzakh, Partyelite and morderdviking being amoung my favourites.
I don't think the Devs or anyone should take him seriously when it comes to game development, its humorous to watch maybe.... maybe. but nothing serious or productive comes out of any of his videos other than what can be achieved by devoting all your energy to exploiting videos games.... and for what reason? pure ego entertainment on his part
Isn't the whole point of his videos to show step by step exploit reproduction and then follow it up with the chaos that comes afterwards? It is useful to have a video showing how to perform an exploit so you could patch it as a developer (though notably the AI was on casual, and most of the other stuff was already reported at the point of the video creation). Also influencers like Spiff promote the game further to wider audiences, even if it is a video showcasing exploits.
Honestly I rather they improve the AI rather than have to increase the difficulty and give the AI artificial bonus to even keep up with a player. Way to many 4x games just feel "give AI more bonus = good AI" which is simply not the case. It's the biggest reason I stopped playing Civ 6 cause the AI is terrible in that game.
Spiff shredded Humankind in his video a month ago.. First going as Olmecs, then the Huns and finally Mongols.. he highlighted just how easy it was to just cake walk the entire game. I'm wondering what changes if any have been made to make such classic overpowered civs somewhat weaker or costly to use. It's all good that there's a spread of different civs.. but if one or two can just slaughter everyone.. the entire game becomes pointless.
Or maybe you make the huns/ mongols a verry instable civ (districts,pop and each territory costs extra stability). just like the mongol empire, which had big problems with their stability, and later on even with rheir economy, leading to it collapsing after a short amount of time. So in the end if you expand to fast your empire revolves.
Well, Spiff's video only showed what most of us who played Lucy OpenDev already knew — the build we played was not anywhere close to anything that can be considered "balance". I am actually quite worried, because if that was the state of the game in December, I don't see how the devs will be able to deliver an enjoyable game by the end of April. Food, basic economy, expansion, politics — all these things were very far to where you want a game to be four months before the release.
Well, Spiff's video only showed what most of us who played Lucy OpenDev already knew — the build we played was not anywhere close to anything that can be considered "balance". I am actually quite worried, because if that was the state of the game in December, I don't see how the devs will be able to deliver an enjoyable game by the end of April. Food, basic economy, expansion, politics — all these things were very far to where you want a game to be four months before the release.
Well I mean they had a few months before release since the OpenDev, so in theory depending on the team size and the amount of testing they could gather all the feedback needed to make adjustments and deliver a balance game on release. It would be unreasonable to expect it to be perfect on release for most games never are.
Well, Spiff's video only showed what most of us who played Lucy OpenDev already knew — the build we played was not anywhere close to anything that can be considered "balance". I am actually quite worried, because if that was the state of the game in December, I don't see how the devs will be able to deliver an enjoyable game by the end of April. Food, basic economy, expansion, politics — all these things were very far to where you want a game to be four months before the release.
Well I mean they had a few months before release since the OpenDev, so in theory depending on the team size and the amount of testing they could gather all the feedback needed to make adjustments and deliver a balance game on release. It would be unreasonable to expect it to be perfect on release for most games never are.
The reason that I am worried is that I didn't see any noteworthy core changes between the first OpenDev and Lucy OpenDev — and a couple of months have passed between them. The broken science mode is still there, food production is still trivialized etc. The pessimistic explanation is that it's just how the team wants the game to be. Nobody expects a perfect game on release, but I'd like to see a playable and enjoyable one. I understand that tastes differ, but I personally didn't find Lucy OpenDev that enjoyable — it was just too volatile and too exploitable. And I am not sure that it can be fixed just by tweaking some numbers, the problem lies in the fundamental game mechanics.
Of course, another possible explanation is that Lucy OpenDev was deliberately unbalanced to elicit some specific type of feedback from players. That would be odd, but possible.
Well, Spiff's video only showed what most of us who played Lucy OpenDev already knew — the build we played was not anywhere close to anything that can be considered "balance". I am actually quite worried, because if that was the state of the game in December, I don't see how the devs will be able to deliver an enjoyable game by the end of April. Food, basic economy, expansion, politics — all these things were very far to where you want a game to be four months before the release.
Well I mean they had a few months before release since the OpenDev, so in theory depending on the team size and the amount of testing they could gather all the feedback needed to make adjustments and deliver a balance game on release. It would be unreasonable to expect it to be perfect on release for most games never are.
The reason that I am worried is that I didn't see any noteworthy core changes between the first OpenDev and Lucy OpenDev — and a couple of months have passed between them. The broken science mode is still there, food production is still trivialized etc. The pessimistic explanation is that it's just how the team wants the game to be. Nobody expects a perfect game on release, but I'd like to see a playable and enjoyable one. I understand that tastes differ, but I personally didn't find Lucy OpenDev that enjoyable — it was just too volatile and too exploitable. And I am not sure that it can be fixed just by tweaking some numbers, the problem lies in the fundamental game mechanics.
Of course, another possible explanation is that Lucy OpenDev was deliberately unbalanced to elicit some specific type of feedback from players. That would be odd, but possible.
Science mode has been changed to not take food production and therefore stagnate the city (also define "broken"), food production has also seen a change since then, as well as other things like quarter system, units cost pop, etc. It is all going through different iterations and the system has changed drastically in comparison to the babylon scenario.
Science mode has been changed to not take food production and therefore stagnate the city (also define "broken")
"Broken" in the sense that it allows you to research an entire era worth of technology with very little downside (5 turns of production/city development loss is negligible in contrast). Of course, the real issue in Lucy was production scaling. Even my wife, who is a beginner-level Civ player, managed to have hundreds production in her city on her first playground, by basically randomly plopping down quarters.
It is a bit difficult for me to clearly put my worries in words as I haven't spend too much time on accurate analysis, but I would summarize it by "volatile gameplay". Situation in the game can change extremely quickly. It can take one turn to double the city's production (e.g. by attaching territories or building upgrades). Same goes for territories changing hands. I don't think these kind of massive, rapid changes are a good thing to have in a grand strategy game. And while they can be balanced and limited (e.g. by capping production output by population), the problem I see with Humankind is that this kind of volatility is part of the base rules — which would need to be changed significantly. And I just don't think it can be done in the brief period of time left.
mobster_san wrote: It is a bit difficult for me to clearly put my worries in words as I haven't spend too much time on accurate analysis, but I would summarize it by "volatile gameplay". Situation in the game can change extremely quickly. It can take one turn to double the city's production (e.g. by attaching territories or building upgrades). Same goes for territories changing hands. I don't think these kind of massive, rapid changes are a good thing to have in a grand strategy game. And while they can be balanced and limited (e.g. by capping production output by population), the problem I see with Humankind is that this kind of volatility is part of the base rules — which would need to be changed significantly. And I just don't think it can be done in the brief period of time left.
Most 4xes and grand strategy games are painfully slow, and I like that Humankind is faster, but your examples aren't true. Just attaching territory doesn't do to much, certainly won't double the cities production, unless it was already incredibly low to begin with. Territory changing hands only happens through someone accepting a grievance demand, or during a peace deal.
mobster_san wrote: It is a bit difficult for me to clearly put my worries in words as I haven't spend too much time on accurate analysis, but I would summarize it by "volatile gameplay". Situation in the game can change extremely quickly. It can take one turn to double the city's production (e.g. by attaching territories or building upgrades). Same goes for territories changing hands. I don't think these kind of massive, rapid changes are a good thing to have in a grand strategy game. And while they can be balanced and limited (e.g. by capping production output by population), the problem I see with Humankind is that this kind of volatility is part of the base rules — which would need to be changed significantly. And I just don't think it can be done in the brief period of time left.
Most 4xes and grand strategy games are painfully slow, and I like that Humankind is faster, but your examples aren't true. Just attaching territory doesn't do to much, certainly won't double the cities production, unless it was already incredibly low to begin with. Territory changing hands only happens through someone accepting a grievance demand, or during a peace deal.
Did we play a different game? Outposts exploit tiles, attaching outposts adds all the exploited resources to th city. If you have some upgrades in the city, attaching an outpost with resources can easily give you +40 production in the early game. As to grievances, they just happen naturally if you have any noteworthy influence output at all.
mobster_san wrote: Did we play a different game? Outposts exploit tiles, attaching outposts adds all the exploited resources to th city. If you have some upgrades in the city, attaching an outpost with resources can easily give you +40 production in the early game.
40 Industry from 7 tiles is rather high, even with infrastructures, 20 would be a more accurate number, for an outpost placed to prioritize Industry. Even so, if you have already built some infrastructures in the city, either the city is developed past the point where it has 20 Industry, or it is a new city where you have bought out Infrastructures but no quarters. Besides, territory is the one resource that is hard-capped in this game, there is only a certain amount of land on the map. The culture flipping does need to be rebalanced, but as most the AI was glitched to "Easy," that was most likely why.
Natural_Druid
Newcomer
Natural
Natural_Druid
Newcomer
3 400g2g ptsReport comment
Why do you report Natural_Druid?
Are you sure you want to block Natural_Druid ?
BlockCancelAre you sure you want to unblock Natural_Druid ?
UnblockCancelZumwalt
Newcomer
Zumwalt
Newcomer
15 500g2g ptsReport comment
Why do you report Zumwalt?
Are you sure you want to block Zumwalt ?
BlockCancelAre you sure you want to unblock Zumwalt ?
UnblockCancelZolobolo
Eyder
Zolobolo
Eyder
19 900g2g ptsReport comment
Why do you report Zolobolo?
Are you sure you want to block Zolobolo ?
BlockCancelAre you sure you want to unblock Zolobolo ?
UnblockCancelcountcb
Dust Fanatic
countcb
Dust Fanatic
29 600g2g ptsReport comment
Why do you report countcb?
Are you sure you want to block countcb ?
BlockCancelAre you sure you want to unblock countcb ?
UnblockCancelNatural_Druid
Newcomer
Natural
Natural_Druid
Newcomer
3 400g2g ptsReport comment
Why do you report Natural_Druid?
Are you sure you want to block Natural_Druid ?
BlockCancelAre you sure you want to unblock Natural_Druid ?
UnblockCancelocawn
Wannabe New
Good luck
ocawn
Wannabe New
57 400g2g ptsReport comment
Why do you report ocawn?
Are you sure you want to block ocawn ?
BlockCancelAre you sure you want to unblock ocawn ?
UnblockCancelBobWilson
Enthusiast
BobWilson
Enthusiast
2 500g2g ptsReport comment
Why do you report BobWilson?
Are you sure you want to block BobWilson ?
BlockCancelAre you sure you want to unblock BobWilson ?
UnblockCancelNatural_Druid
Newcomer
Natural
Natural_Druid
Newcomer
3 400g2g ptsReport comment
Why do you report Natural_Druid?
Are you sure you want to block Natural_Druid ?
BlockCancelAre you sure you want to unblock Natural_Druid ?
UnblockCancelVIPSalterius
Vodyani Enthusiast
Resident Meme Master, The Lord of Binmen, Vodyani Enthusiast, solt
VIPSalterius
Vodyani Enthusiast
58 600g2g ptsReport comment
Why do you report Salterius?
Are you sure you want to block Salterius ?
BlockCancelAre you sure you want to unblock Salterius ?
UnblockCancelUnderKingDuck
Fanatic Heretic
UnderKingDuck
Fanatic Heretic
25 100g2g ptsReport comment
Why do you report UnderKingDuck?
Are you sure you want to block UnderKingDuck ?
BlockCancelAre you sure you want to unblock UnderKingDuck ?
UnblockCancelDrai_Berlin
Blue Pixel
4 Chan is overrated
Drai_Berlin
Blue Pixel
15 400g2g ptsReport comment
Why do you report Drai_Berlin?
Are you sure you want to block Drai_Berlin ?
BlockCancelAre you sure you want to unblock Drai_Berlin ?
UnblockCancelmobster_san
Newcomer
mobster_san
Newcomer
18 200g2g ptsReport comment
Why do you report mobster_san?
Are you sure you want to block mobster_san ?
BlockCancelAre you sure you want to unblock mobster_san ?
UnblockCancelChosen_One
Red Heretic
I wrote here for points.
Chosen_One
Red Heretic
18 700g2g ptsReport comment
Why do you report Chosen_One?
Are you sure you want to block Chosen_One ?
BlockCancelAre you sure you want to unblock Chosen_One ?
UnblockCancelUnderKingDuck
Fanatic Heretic
UnderKingDuck
Fanatic Heretic
25 100g2g ptsReport comment
Why do you report UnderKingDuck?
Are you sure you want to block UnderKingDuck ?
BlockCancelAre you sure you want to unblock UnderKingDuck ?
UnblockCancelmobster_san
Newcomer
mobster_san
Newcomer
18 200g2g ptsReport comment
Why do you report mobster_san?
Are you sure you want to block mobster_san ?
BlockCancelAre you sure you want to unblock mobster_san ?
UnblockCancelVIPSalterius
Vodyani Enthusiast
Resident Meme Master, The Lord of Binmen, Vodyani Enthusiast, solt
VIPSalterius
Vodyani Enthusiast
58 600g2g ptsReport comment
Why do you report Salterius?
Are you sure you want to block Salterius ?
BlockCancelAre you sure you want to unblock Salterius ?
UnblockCancelmobster_san
Newcomer
mobster_san
Newcomer
18 200g2g ptsReport comment
Why do you report mobster_san?
Are you sure you want to block mobster_san ?
BlockCancelAre you sure you want to unblock mobster_san ?
UnblockCancelFlamingKetchup
Archivist Volunteer
FlamingKetchup
Archivist Volunteer
8 100g2g ptsReport comment
Why do you report FlamingKetchup?
Are you sure you want to block FlamingKetchup ?
BlockCancelAre you sure you want to unblock FlamingKetchup ?
UnblockCancelmobster_san
Newcomer
mobster_san
Newcomer
18 200g2g ptsReport comment
Why do you report mobster_san?
Are you sure you want to block mobster_san ?
BlockCancelAre you sure you want to unblock mobster_san ?
UnblockCancelFlamingKetchup
Archivist Volunteer
FlamingKetchup
Archivist Volunteer
8 100g2g ptsReport comment
Why do you report FlamingKetchup?
Are you sure you want to block FlamingKetchup ?
BlockCancelAre you sure you want to unblock FlamingKetchup ?
UnblockCancel