Hey everyone! How's everyone's summer going? Good I hope! I wanted to ask what everyone is looking forward to in the game? Like, what feature are you most excited about for Humankind? For example, for me, its gotta be nukes, or the map features that'll be added.
Anyways, I just wanted to get an idea on what everyone was looking forward to for the game and all, have a wonderful day and a great rest of your summer! :D
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I'm simply looking forward to playing the game with all the eras available, being able to create my own avatars, selecting my opponents and having a new map generated each time I start a game. That's all that matter to me at this point. Of course, I hope it all works and is reasonably well balanced.
I am looking forward to the battle mechanics with the reinforcement options as well as the map features and terrain that will make the game strategically more complex and fun :).
I am looking forward to the battle mechanics with the reinforcement options as well as the map features and terrain that will make the game strategically more complex and fun :).
Yeah, for me personally, the map terrains look beautiful, and I hope the devs maintain that, as it looks pretty amazing! Also, I mean, who doesn't love the fact they're adding nukes! It's really cool! Anyways, I myself am a civ fan, but I think humankind, if developed properly, could be the new civ pretty easily, which is also awesome.
Updated 3 years ago.
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Exactly! I totally plan to store my nuclear weapons and I definitely don't intend to not intend to maybe don't launch my nuclear weapons at some point in the game! Ah, that would just be silly!
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- then we'll wait until December or January next year. :D Yes, it will be very disappointing if it is delayed yet again. I have no idea at all if it will release as scheduled or if it will be delayed another 3-4 months. I wasn't expecting it to be delayed back in April because they similarly stayed silent on the matter in spite of community concerns and then just dropped the hammer out of the blue.
They're not exactly trumpeting the game online at the moment and we're a month out now. This is a pretty important launch, not just for them, but for us as well so where are all the promotional videos and posts? When they start appearing, I'll feel a bit more confident the launch is close. If there is not a definitive announcement from Amplitude that the game will release next month on schedule, I'll expect a similar 'surprise' right up until launch day.
- then we'll wait until December or January next year. :D Yes, it will be very disappointing if it is delayed yet again. I have no idea at all if it will release as scheduled or if it will be delayed another 3-4 months. I wasn't expecting it to be delayed back in April because they similarly stayed silent on the matter in spite of community concerns and then just dropped the hammer out of the blue.
Maybe a January release date would give them enough time to perfect their Denuvo implementation that they want so much... Just a few more months.
I don't know. I think they were pretty clear that it won't be in the game at launch whether it's next month or Christmas or next year.
In spite of my skepticism, I do actually think this game will be released in August for several reasons but also because you might actually be right, a further long delay might allow them to implement it properly and then I think they would do so. And that's maybe why they said 'at launch'. They have already decided internally that it will launch next month.
- then we'll wait until December or January next year. :D Yes, it will be very disappointing if it is delayed yet again. I have no idea at all if it will release as scheduled or if it will be delayed another 3-4 months. I wasn't expecting it to be delayed back in April because they similarly stayed silent on the matter in spite of community concerns and then just dropped the hammer out of the blue.
Maybe a January release date would give them enough time to perfect their Denuvo implementation that they want so much... Just a few more months.
Yeah patience is important, I didn't mean to put any pressure on the devs, just, I'd appreciate if they could just be more honest with all the release date and all, I mean, isn't that important as well? Then again, a good game is better then a bad one made quickly, so I guess we'll just see what happens. :D
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What I'm looking forward to is colonization, world wars and cold war situations. :D
Yeah I'd love to see a cold war situation in game and how it'd play out, and I definitely probably won't launch the nukes in that scenario of gameplay. ;)
Updated 3 years ago.
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The things I am most looking forward to are the things that eliminate my biggest pet peeves from Civ.
Namely:
No city spam. I like the one city per province with sprawl, rather than an infinite number of cities clustering around blocking all the good land
Geographies that make sense like rivers that flow into the sea, many levels of mountains, and provinces that logically make sense for borders (may not be perfect but infinitely better than Civ's)
Armies groups that make sense (plus the fun battle mechanics), rather than spam amounts of single units.
Just thinking about it. They literally read my mind in terms of what I didn't like about civ and made new mechanics about it.
The things I am most looking forward to are the things that eliminate my biggest pet peeves from Civ.
Namely:
No city spam. I like the one city per province with sprawl, rather than an infinite number of cities clustering around blocking all the good land
Geographies that make sense like rivers that flow into the sea, many levels of mountains, and provinces that logically make sense for borders (may not be perfect but infinitely better than Civ's)
Armies groups that make sense (plus the fun battle mechanics), rather than spam amounts of single units.
Just thinking about it. They literally read my mind in terms of what I didn't like about civ and made new mechanics about it.
Yeah, in civ the cities didn't exactly make much sense, and while the texture was okay, I LOVE what humankind did with the geology of the terrain, and the province Idea was honestly pretty genius as well. :)
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The things I am most looking forward to are the things that eliminate my biggest pet peeves from Civ.
Namely:
No city spam. I like the one city per province with sprawl, rather than an infinite number of cities clustering around blocking all the good land
Geographies that make sense like rivers that flow into the sea, many levels of mountains, and provinces that logically make sense for borders (may not be perfect but infinitely better than Civ's)
Armies groups that make sense (plus the fun battle mechanics), rather than spam amounts of single units.
Just thinking about it. They literally read my mind in terms of what I didn't like about civ and made new mechanics about it.
Yeah, in civ the cities didn't exactly make much sense, and while the texture was okay, I LOVE what humankind did with the geology of the terrain, and the province Idea was honestly pretty genius as well. :)
One man's peeve is another man's pleasure, I suppose. I know we've been asked to say what we're excited about with this game and I respect that but as I am a long time Civ fan and still am, I feel I have to say that the city placement has always been a huge positive for me, especially after cultural borders were introduced in Civ 3. The cities are an enormous part of the charm of the game and that's the way a lot of 4x games do it too. It's nice to have something different and of course, some people will think A is (much) better than B but neither makes much sense if you are fair.
The province system isn't particularly genius in that pretty much everything about it has been done before, either in Endless Legend or in Age of Wonders Planetfall and maybe in another game or franchise that I haven't seen or have forgotten about. What is unique or genius is that we can detach outposts and create cities instead. But the large cities / colonies that span and control several provinces was a Planetfall thing before I even heard of Humankind and the game actually looks a lot like Planetfall does when zoomed out. Yes, there are some small but very important differences like being able to place your cities and districts anywhere in the province and not on a fixed point but I'm talking about the idea of 'cities' expanding to include several provinces and benefiting from any resources in these provinces. It's not that new at all. Actually, EL's Inferno DLC gave us the Kapaku and their golem district which allows us to place down a district that garners the resources adjacent to it so that's not an entirely fresh idea either. To me, these systems are evolutions of other systems.
The same applies to the Army groups that are unpacked onto a tactical map. Endless Legend and Age of Wonders both had these stacks that unpacked onto a tactical map, the big difference between the two being that EL used the actual 3-D map to create the tactical map while AoW had very large, and very beautiful tactical battle maps.
But I otherwise understand and share the enthusiasm and excitement.
The things I am most looking forward to are the things that eliminate my biggest pet peeves from Civ.
Namely:
No city spam. I like the one city per province with sprawl, rather than an infinite number of cities clustering around blocking all the good land
Geographies that make sense like rivers that flow into the sea, many levels of mountains, and provinces that logically make sense for borders (may not be perfect but infinitely better than Civ's)
Armies groups that make sense (plus the fun battle mechanics), rather than spam amounts of single units.
Just thinking about it. They literally read my mind in terms of what I didn't like about civ and made new mechanics about it.
Yeah, in civ the cities didn't exactly make much sense, and while the texture was okay, I LOVE what humankind did with the geology of the terrain, and the province Idea was honestly pretty genius as well. :)
One man's peeve is another man's pleasure, I suppose. I know we've been asked to say what we're excited about with this game and I respect that but as I am a long time Civ fan and still am, I feel I have to say that the city placement has always been a huge positive for me, especially after cultural borders were introduced in Civ 3. The cities are an enormous part of the charm of the game and that's the way a lot of 4x games do it too. It's nice to have something different and of course, some people will think A is (much) better than B but neither makes much sense if you are fair.
The province system isn't particularly genius in that pretty much everything about it has been done before, either in Endless Legend or in Age of Wonders Planetfall and maybe in another game or franchise that I haven't seen or have forgotten about. What is unique or genius is that we can detach outposts and create cities instead. But the large cities / colonies that span and control several provinces was a Planetfall thing before I even heard of Humankind and the game actually looks a lot like Planetfall does when zoomed out. Yes, there are some small but very important differences like being able to place your cities and districts anywhere in the province and not on a fixed point but I'm talking about the idea of 'cities' expanding to include several provinces and benefiting from any resources in these provinces. It's not that new at all. Actually, EL's Inferno DLC gave us the Kapaku and their golem district which allows us to place down a district that garners the resources adjacent to it so that's not an entirely fresh idea either. To me, these systems are evolutions of other systems.
The same applies to the Army groups that are unpacked onto a tactical map. Endless Legend and Age of Wonders both had these stacks that unpacked onto a tactical map, the big difference between the two being that EL used the actual 3-D map to create the tactical map while AoW had very large, and very beautiful tactical battle maps.
But I otherwise understand and share the enthusiasm and excitement.
Totally understand, I think provinces solve my anxiety, the whole slow city expansion thing just makes me feel, anxious, for some reason, probably why I like the province system I guess. :D Either way, they are both really well made systems, and also, I mean, the textures in the game are honestly awesome, I think august 17th is on my calendar either way.
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I am excited about getting to play around with the full game, and to do so before a "meta" develops.
Discovering and learning a new game is always really fun, and in many ways the first few games of a new 4X are an experience you will never again have with that game. Spending too much time in the OpenDevs may have ruined that a bit, but the Contemperary Era, and whatever changes made since the Beta will surely renew that feeling.
I am excited about getting to play around with the full game, and to do so before a "meta" develops.
Discovering and learning a new game is always really fun, and in many ways the first few games of a new 4X are an experience you will never again have with that game. Spending too much time in the OpenDevs may have ruined that a bit, but the Contemperary Era, and whatever changes made since the Beta will surely renew that feeling.
Yeah, I think that's the main reason why I purchase games, when your exploring the unknown and an entirely new concept it's usually pretty fun!
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I really enjoyed the city building during the last beta.
I love how the geography really dictates where a "good" city placement is, but how the provinces are large enough to allow for multiple configurations of a whole region depending on where you want a border, who you are trying to defend against, and what you want a city to be able to produce (in terms of FIMSI). Really, the entire map/province/city-building aspect of the game is a kind of puzzle I am super looking forward to for each new map.
Also, the tactical combat is a great (IMHO), and I'm looking forward to getting better at using the geography and trying the game on higher difficulties.
Hello guys, I'm pretty surelly that Humankind will be the best strategy game never made, but there are some stuff that I looking forward:
-First, the multiplayer: I'm really interested to play with friends and, with the avatar's system that replace ur latest match, maybe to made a match with my friends agaist our avatar. I think it's be really cool;
-Second, the events: imagine if there are events that can change the world map, an example: There is a cliff eroded by the sea and from now that land tile becomes a sea tile. Or another: ur industry push too hard agaist the natural resources and u loose one of them in ur tiles;
-Third, mods: I don't imagine a game-as-service in Humankind, so the better things that developers can do could be acts on the community's mods. Imagine if ur favorite mod that adds into the game a new coulture (maori?) or a new era (humanism?) officially join in game with dev's supervion. *mind blow meme*
But, if all that things never comes in the game, I'll surelly spend soo many hour, days and years in this beautiful game.
Aside from things that I already enjoyed in the beta (beautiful terrain, exploration, city building, combat) I'm looking forward to improvements to known content that hopefully will be implemented, such as expanded liege-vassal interaction or balance.
More importantly I can't wait to see how will the map generator work - due to the nature of gameflow in the Neolithic era I expect I won't be restarting right at the start nowhere nearly as much as in Civ or Endless Space. So I'm very curious to see how large can maps get, what options will we have and how strongly will they influence the generator, etc.
Also looking forward to learning about new mechanics introduced in Contemporary era, though if my playstyle is any indication I may never see them myself ;D
Aside from things that I already enjoyed in the beta (beautiful terrain, exploration, city building, combat) I'm looking forward to improvements to known content that hopefully will be implemented, such as expanded liege-vassal interaction or balance.
More importantly I can't wait to see how will the map generator work - due to the nature of gameflow in the Neolithic era I expect I won't be restarting right at the start nowhere nearly as much as in Civ or Endless Space. So I'm very curious to see how large can maps get, what options will we have and how strongly will they influence the generator, etc.
Also looking forward to learning about new mechanics introduced in Contemporary era, though if my playstyle is any indication I may never see them myself ;D
Yeah, the new map creator also brings some power, like, I CAN MAKE THE ENTIRE WORLD OHIO. MY EVIL PLANS ARE TICKING INTO PLACE PEICE BY PEICE!
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