How likely do you guys think it is that Amplitude will never fix the black tiles bug (and just leave HK in this unplayable state forever)? Isn’t this a very real possibility considering that the game will soon be out for an entire year and they haven’t fixed it in said year? I mean at some point most of the devs will be working on another project (which does not increase the chances of HK finally becoming playable on the Mac).
How likely do you guys think it is that Amplitude will never fix the black tiles bug (and just leave HK in this unplayable state forever)? Isn’t this a very real possibility considering that the game will soon be out for an entire year and they haven’t fixed it in said year? I mean at some point most of the devs will be working on another project (which does not increase the chances of HK finally becoming playable on the Mac).
I don't know, I hope that this won't be the case... I would be furious if that was the case
It is quite astonishing how video game companies sometimes treat their customers. Imagine if someone like Apple sold it's new iPhone with an important component (like the camera or the screen) not working properly and would not only not fix the issue for an entire year but also not communicate at all about the issue with their customers. Unthinkable for a company like Apple (or other computer/phone companies). But here (in the video game space) treating your customers like that seems to be an acceptable thing to do (by leaving a game severely bugged for an entire year and not communicating at all with your customers about the issue).
Kind of sad that this is how things are sometimes done in the video game space...
It is quite astonishing how video game companies sometimes treat their customers. Imagine if someone like Apple sold it's new iPhone with an important component (like the camera or the screen) not working properly and would not only not fix the issue for an entire year but also not communicate at all about the issue with their customers. Unthinkable for a company like Apple (or other computer/phone companies). But here (in the video game space) treating your customers like that seems to be an acceptable thing to do (by leaving a game severely bugged for an entire year and not communicating at all with your customers about the issue).
Kind of sad that this is how things are sometimes done in the video game space...
I think one should be fair to Amplitude. They did acknowledge that they made a mistake, they made it clear that they are unlikely to solve this problem and they did offer refunds. So I while I am very disappointed with the end result, I can't really fault the way how they handled it. A company is free to change their business strategy. Amplitude was always one of the strong Mac supporters, now they are not. I used to buy everything they release just to show them reciprocal support, now I won't. That's it.
jalmillategui wrote:
Agreed! Rosetta 2 should last until Apple finishes migrating from Intel to its own processors... That should be done this year or early next year.
Rosetta 2 will stay there for a foreseeable time. What Apple will probably do at some point is simply remove the x86 codegen from newer Xcode versions, so one won't be able to create new Intel apps, but old ones will still probably work. Overall, I see no problem in relying on Rosetta 2, especially for games. It's nice to have native apps of course, but it's not mandatory.
I think one should be fair to Amplitude. They did acknowledge that they made a mistake, they made it clear that they are unlikely to solve this problem and they did offer refunds. So I while I am very disappointed with the end result, I can't really fault the way how they handled it. A company is free to change their business strategy. Amplitude was always one of the strong Mac supporters, now they are not. I used to buy everything they release just to show them reciprocal support, now I won't. That's it.
I'm not sure that they ever said that they were unlikely to solve this problem, just that it was taking longer than expected and that they didn't have a timeframe.
I think the complete silence by Amplitude regarding the future of a native Apple Silicon version of the game is a message in itself. There will be no such thing as a native Mx version of Humankind.
Personally I have given up on waiting and moved on to "Old world". The game has very good reviews on steam and since 3 weeks there is a native M1 version available.
I think one should be fair to Amplitude. They did acknowledge that they made a mistake, they made it clear that they are unlikely to solve this problem and they did offer refunds. So I while I am very disappointed with the end result, I can't really fault the way how they handled it. A company is free to change their business strategy. Amplitude was always one of the strong Mac supporters, now they are not. I used to buy everything they release just to show them reciprocal support, now I won't. That's it.
I'm not sure that they ever said that they were unlikely to solve this problem, just that it was taking longer than expected and that they didn't have a timeframe.
I remember an Amplitude representative stating - either here or on Reddit - that a version of the game that runs on m1, be it native or Rosetta, is unlikely at all. That’s why I refunded.
I think one should be fair to Amplitude. They did acknowledge that they made a mistake, they made it clear that they are unlikely to solve this problem and they did offer refunds. So I while I am very disappointed with the end result, I can't really fault the way how they handled it. A company is free to change their business strategy. Amplitude was always one of the strong Mac supporters, now they are not. I used to buy everything they release just to show them reciprocal support, now I won't. That's it.
I'm not sure that they ever said that they were unlikely to solve this problem, just that it was taking longer than expected and that they didn't have a timeframe.
I remember an Amplitude representative stating - either here or on Reddit - that a version of the game that runs on m1, be it native or Rosetta, is unlikely at all. That’s why I refunded.
Hmmm, I must have missed that... what a shame since it already runs quite well on M1 aside from the black tiles bug...
All I can find is "creating an M1-compatible version of Humankind proved more difficult than we had anticipated, and we could not promise a stable and well-optimized version of the game for M1-chips in the foreseeable future." This definitely can be interpreted as you said but "foreseeable future" is unclear.
I just wish that if Amplitude would just say *something*.... I chose to stick with them, as I had enjoyed the game considerably and in the hope that they would deliver on the original promise. If they have given up, they should just say that and I will then acknowledge my mistake and move on myself.
I was really enjoying playing on my old Mac, but I have upgraded to an M1 Mac. The black tile bug is infuriating because everything else works fine.
Same here - I held out on my 2015 iMac humming along at 20 fps for months cause I love this game that much... finally, couldn't hold off any longer...
And as I said, Old World runs phenomenally on my Mac Studio - I wasn't sure about it when I bought it but I took a chance since they invested in M1 Native... glad I took the chance!
As someone with an interest in this game, but not yet having purchased it, can anyone say what kind of performance the broken Mac version gets on M1 Max? I've been testing the demo, but in Parallels, 'cause it's Windows only. There, I'm getting frame rates in the mid 20s. I could probably get to 30 if I turned everything down low enough. But that's just the very early game, and these types of games do tent to get slower as the number of units on the map increases. I'm curious whether, if the Mac version ever does actually come out, how much better its performance would be than Parallels.
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As someone with an interest in this game, but not yet having purchased it, can anyone say what kind of performance the broken Mac version gets on M1 Max? I've been testing the demo, but in Parallels, 'cause it's Windows only. There, I'm getting frame rates in the mid 20s. I could probably get to 30 if I turned everything down low enough. But that's just the very early game, and these types of games do tent to get slower as the number of units on the map increases. I'm curious whether, if the Mac version ever does actually come out, how much better its performance would be than Parallels.
My Mac Studio Max (10 CPU, 64 GB RAM) runs it pretty well (40-60 fps, mostly) on Good setting.
Looks great to me - only issue is that black tile bug during combat. I haven't played it much but if I remember correctly, frame rate was relatively similar during end game too
Hello, I play mostly on my PC and this game is just great. But, I would like to play on Mac (MacBook Pro 14 inches). It’s run like a charm (maybe some low settings but I don’t care), until battle and this black tiles bugs.
If you correct this, it’s the only really bug on this Mac version ?
Hello, I play mostly on my PC and this game is just great. But, I would like to play on Mac (MacBook Pro 14 inches). It’s run like a charm (maybe some low settings but I don’t care), until battle and this black tiles bugs.
If you correct this, it’s the only really bug on this Mac version ?
Alas, I wouldn't hold your breath for a reply which is really quite sad...
Yes, an official comment would be appreciated, as I bought a brand new MacBook pro and one of the things I was most excited about was being able to play Humankind! Ugh, I was very let down. lol.
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