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Announcing the Vanilla Improvement Project

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3 years ago
Dec 21, 2021, 2:15:13 AM
shakee wrote:

Unsure if this works, all other apply the naval or land speed to the units.

Thats way I changed from armies to units. It was directly to armies BEFORE the hotfix

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3 years ago
Dec 30, 2021, 4:02:18 PM

I'm happy to announce we've hit v0.7! only two more milestones to reach before the mod is complete. Hope you enjoy.

And if you ARE enjoying it, feel free to hit us with your feedback! Many of the changes in the mod come from community feedback and requests. 


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3 years ago
Jan 4, 2022, 7:41:23 PM

We've now reach v0.9 with the Unit rebalance! Now we move on to the finishing touches. Is there anything else you want me to add/rebalance in the mod?

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3 years ago
Jan 8, 2022, 12:04:30 PM

Thanks for the mod, I'm enjoying playing it. I have a small question.

What is the reason you give charcoal kiln and food market/plaza farmer's quarter adjacency bonus? Maker's quarter and market quarter gain bonus when they're adjacent to the same type, you left it unchanged. What's your intention when you changed infrastructures?

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3 years ago
Jan 8, 2022, 1:57:41 PM

Charcoal kiln, food plaza line and university were granted cross-type synergies to encourage different city builds. The biggest adjacencies remain in-type, but I hope those changes can spark a little more diversity 

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3 years ago
Jan 10, 2022, 4:27:50 PM
docktorkain wrote:

Charcoal kiln, food plaza line and university were granted cross-type synergies to encourage different city builds. The biggest adjacencies remain in-type, but I hope those changes can spark a little more diversity 

Cool. I haven't preferred building farmers quarter but maybe I should try if it works.

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3 years ago
Jan 14, 2022, 3:07:50 PM

Thanks Dongliz! You may be interested in knowing that I just published v1.0 and the mod is now on feature freeze waiting for the DLC to be released next week. If you have something you want to suggest or a bug you want to report, feel free to do it and I'll go back to working on it after the 20th.

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3 years ago
Jan 15, 2022, 9:21:18 PM

Hey, so I've noticed that influence and money stars are very difficult to get with this mod - the numbers seem very high? Not sure if you've adjusted that in the last couple of iterations, I was on a slightly older version of the patch. 


The games all go great until the lead AI overextends and collapses, but that's not anything to do with this mod. 


I'll have a look at v1.0 once the DLC lands, thanks for all your hard work on this.



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3 years ago
Jan 30, 2022, 2:56:51 PM

Hey I just found that Edo Japan's Tera cannot be freely placed. Please check.

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3 years ago
Jan 30, 2022, 11:33:13 PM

Yeah, I ended up not implementing it but I sorta like how it turns out, to be honest. I changed the patch notes accordingly. 

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3 years ago
Jan 31, 2022, 2:43:47 PM

Hey!  Thanks for the mod, it's great.


I had my first full game today and was wondering what the most helpful way of providing a bug report is?  So, I'll tell the story and await your questions :)


- Humankind v1.0.08.1793-S10 (64-bit Standalone, build: 192622)

- Launched from XBox App in Win10 (game pass)

- Vanilla Improvement Project v1.03 (installed through in game system)


- Humankind Difficulty, with me + 5 expert personas from G2G

- Normal size, normal speed, etc


- Get through era 4 (Zhou, Persians, Norsemen, Spanish)

- Do a LOT of save scumming as I misclick a lot, and I like the fake sense of accomplishment when I win

- This MAY be part of the problem, as when I load "too many" times, the game crashes

- Claim the entire new world with two big cities, and start spamming Makers Quarters

- Notice that my Industry Output isn't going up, including when I plant forests (Multiple quarters showing no exploitation, etc)

- Quit and reload the save game, and now I can see the increased industry (and that one city is heading towards 29 stability now!  Oops)

- Now three cities are showing as idle, and I set them all to build a wonder, but they still show as idle (no matter what I queue to build)

- Save and reload again (including closing the whole game)

- Now I can press EndTurn, but the turn never completes, it just hangs


I did just read about the debug files, though I didn;t know about them at the time.  So, here are a bunch, but I don't know which occurred at what point, sorry :-/

- Immediately after I had Makers Quarters Problems

- Immediately after I had the Infinitly Idle Cities

- Immediately after filling the queue and saving (in absense oc end-turn button)

- A whole bunch of diagnostics files
Updated 3 years ago.
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3 years ago
Jan 31, 2022, 2:55:30 PM

Thanks for the report! I'll try to take a look at it. However, I need help with two extra things:

1st) are you sure you've been using v1.03? there's no v1.03 listed in the changelogs, and the latest versions are 1.3.x. The version may be the source of the problem - all versions BEFORE 1.3.0 are having the Turn Pending bug (the one where the turn never completes) after the 1.07 Alan Newell base game update. This bug also happened circa E.Modern in my games, so it may be that and it may be already solved. A quick way to check if you're playing pre-1.3 is to see the Taxation Office infrastructure tooltip (you can check it on Centralized Power in the tech tree). If it shows +1 money per pop instead of +5 money on main plaza, then it is a pre-1.3.0 version and I advice you to update the mod to the latest version.

To update the mod, enter the in-game mod browser and wait until there's a small blue popup saying that the mod was downloaded and installed in the bottom part of the screen. To force-update it, in case you're not sure, unsubscribe then resubscribe to the mod.

2nd) I could not see your diagnostics. The zip file says that they're corrupted. If you could send them again (I don't need all diagnostics, just one of the latest ones) I would be glad.


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3 years ago
Jan 31, 2022, 3:06:59 PM
docktorkain wrote:

Thanks for the report! I'll try to take a look at it. However, I need help with two extra things:

1st) are you sure you've been using v1.03? there's no v1.03 listed in the changelogs, and the latest versions are 1.3.x. The version may be the source of the problem - all versions BEFORE 1.3.0 are having the Turn Pending bug (the one where the turn never completes) after the 1.07 Alan Newell base game update. This bug also happened circa E.Modern in my games, so it may be that and it may be already solved. A quick way to check if you're playing pre-1.3 is to see the Taxation Office infrastructure tooltip (you can check it on Centralized Power in the tech tree). If it shows +1 money per pop instead of +5 money on main plaza, then it is a pre-1.3.0 version and I advice you to update the mod to the latest version.

To update the mod, enter the in-game mod browser and wait until there's a small blue popup saying that the mod was downloaded and installed in the bottom part of the screen. To force-update it, in case you're not sure, unsubscribe then resubscribe to the mod.

Mod says 1.03 on the page where I "apply" it.  Downloaded yesterday evening, and again just now (as per your directions, no change)


Tool Tip says +5 Main Plaza and +3 on Luxury



docktorkain wrote:

2nd) I could not see your diagnostics. The zip file says that they're corrupted. If you could send them again (I don't need all diagnostics, just one of the latest ones) I would be glad.

Here's the spam!

Diagnostics (2022'01'31 @1325'13''862''').html

Diagnostics (2022'01'31 @1325'13''862''')p2.html

Diagnostics (2022'01'31 @1325'13''862''')p3.html

Diagnostics (2022'01'31 @1325'13''862''')p4.html

Diagnostics (2022'01'31 @1325'13''862''')p5.html

Diagnostics (2022'01'31 @1325'13''862''')p6.html

Diagnostics (2022'01'31 @1325'13''862''')p7.html

Diagnostics (2022'01'31 @1325'13''862''')p8.html

Diagnostics (2022'01'31 @1325'13''862''')p9.html

Diagnostics (2022'01'31 @1325'13''862''')p10.html

Diagnostics (2022'01'31 @1325'13''862''')p11.html

Diagnostics (2022'01'31 @1325'13''862''')p12.html

Diagnostics (2022'01'31 @1325'13''862''')p13.html

Diagnostics (2022'01'31 @1329'45''752''').html

Diagnostics (2022'01'31 @1339'17''078''').html

Diagnostics (2022'01'31 @1342'26''677''').html



Updated 3 years ago.
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3 years ago
Jan 31, 2022, 3:16:10 PM

Ok, thats a new bug :D Now that I can see the diagnostics, I'm sure it is not the bug I had squashed before. I'm not at home now but once I get there I'll start the debugging. Thanks for your report, I'll keep you updated whenever I get to fix it.

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3 years ago
Feb 1, 2022, 12:10:42 PM

@MatBailie , I have bad news. I am not able to reproduce that bug. In my test games, the game runs its course normally until beyond intended turn count without any hiccups. I released a new version of the mod (1.4) and that may or may not fix it for you. If you experience it again don't shy from sending me the save file and diagnostics so I can try again to locate that pesky bug, but for now I'm not finding it anywhere.

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3 years ago
Feb 2, 2022, 8:53:36 PM

Here's another then :)

- mod v1.41


- Won at around turn 250 (Vassal the remaining three)

- Carried on playing to see if I could complete the tech tree before pollution killed me

- Noticed that pollution wasn't going down (or up) no matter what I built

- Also noticed that Madrid's stability wasn't changing not matter how many Games I built

- Closed the application, relaunched, applied mod, resumed from auto-save

- Game locks up with turn pending


Diagnostics (2022'02'02 @2005'39''174''').html

Diagnostics (2022'02'02 @2005'39''174''')p2.html

Diagnostics (2022'02'02 @2005'39''174''')p3.html

Diagnostics (2022'02'02 @2005'39''174''')p4.html


auto-save 8259.ctr



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3 years ago
Feb 3, 2022, 1:03:06 AM

Thats a completely new bug, never seen something like that before. I downloaded the save and its also having turn pending on my end, so it is not a xbox gamepass problem, but a general problem in the game. I'll foward this post to the devs, maybe it can help them debug some problem thats more fundamental. At least this happened in the "post game" and you could win your game.

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