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[Poll] Faction Creation Competition - Quest 1: the Biography

1. Cultists of the Eternal End: Religious, one holy city, minor faction-indoctrination, holy warfare - Nosferatiel
2. The Sowers: Cybernetic, teamplay, terraform, population evolution - godman85
3. The Church of the Creators: Religious, dust-baptism, terrain-bonuses - Teslaflux
4. Azi Dahaka: Dragonoid, high population disapproval, borough approval bonus - Shoreyo
5. Viridiplantae: Plantfolk, only food/no industry, free boroughs, living cities, minor faction bonus - Wredniak2003
6. Aveos: Birdpeople, defensive, counterattack - Hunter93
7. The Maskari: Shapeshifters, guilds, espionage, camouflage - Rudest
8. Wetkin: amphibian goblins, waterbound settling, unit looting, fodder/swarming - Polymathin
9. The Forgotten Ones: Humanoid, gathers Endless relics, uses up relics for buildings/instant techs - odeboy1
10. The Shadows of the Revenant: Spiritistic/shamanistic, necromancy, shrines - Xaeltos
11. The Azuku: Humanoid, minor faction recruitment, diplomatic - chaos_rick
12. The Peacebringers: Telepaths, slavery, converting villages to cities, no disapproval - Verdian
13. Ubnud Muezzi: Elementals, minor faction bonus, fortified cities, defensive, slow expansion - _theclamps_
14. The Drifters: elvish nomads, adventurous, shared teleportation, winter-immunity - Mordius
15. The Federation: Multicultural, minor faction bonus, diplomatic - RariShyZealot
16. Auriga Fakäd: Auriga's servants/itself, no cities/mobile extractors, special techtree, winter-worsening - VieuxChat
17. Londinium: Humanoid(?), big cities, one capital, special city placement - nightbasilisk
18. Reborn: Hivemind, special buildings per minor race, telepathic domination, inciting revolts - lynxlynx
19. The Waste: Elementals, no dust, no food, endless war - Lukestyler95
20. The Earthlings: Humanoid, seasonal gameplay, minor faction bonus - Lifescayper
21. The Auri Collective: Spirits, population consumption, minor faction army, terraforming, combo combat - Quell
22. Aetherin Shadows: Demonic, winter-strengthened, new city bonus, minor faction dependent units - TruFaulken
23. The Perennial Eclipse: Humanoid, religious, militaristic, high production, minor faction vassals - SlightlyQuarky
24. Star Dreamers: Celestial, floating mobile cities, militaristic, high power/high cost - Lynx_gnt
25. MESAIMA: Parasitic, minor faction infestation, low FIDSI, infested units sicken, minor faction dependent bonuses - PANCZASU
26. Solarians: Humanoid, religious, sacrifice mechanics, minor faction indoctrination - dreamwalker
27. The Haustoria: Parasites, plantfolk, only food/no industry, hivemind - DevildogFF
28. The Ichthyodre: Amphibian, waterbound, minor faction-dependent, no city production - Vulpeculus
29. The Cognition: Humanoid, resurrection, no minor factions, infiltration, scientific - Sixthdaemonfox
30. The Sorex: Reptilians, religious, arid bonus, harsh winters, high influence - Flybert
31. The Throng: Pigs, dirt bonuses, no minor factions, high production - Buzzkillington1990
32. The Dusteaters: Religious, dust-centric, minor faction bonus, defensive - Commdor
33. The Elementals: Elementals, magic, changing elemental nature - TheMassivMan
34. CIEVERS: Fishfolk, diplomatic, scientific, waterbound, cities built land but can expand on water tiles - Ottopoika
35. The Ignis: Elementals, sacrifice minor factions, counter attack, harsh winters - Zakk_Wylde
36. Empeers: Amphibians, telepaths, upgrading minor faction bonuses, buyout with influence - mindthirst
37. The Stargazers: Plantfolk, minor faction bonus, diplomatic, scientific - Trithemius
38. The Frebbit: Amphibians, harsh winters, high dust/food, fast movement, amphibious - ZumboPrime
39. The Flayers: Cannibals, militaristic, population tribute mechanic, loot - melkathi
40. The Voyagers: Reptilian, traders, diplomatic, waterbound - wilburton
41. Squamata: Reptilian, Alliance instead of assimilation, one capital, hostile vs major factions, asymmetric warfare - ResonanceMask
42. Georifts: Elementals, winter-immune, militaristic - Worsham
43. The sons of winter: Undefined, minor faction bonus, winter bonus, low temperature tile bonus - Bibool
44. The Confederacy of Free Peoples: Multicultural, one capital, diplomatic, high influence, small outposts - Adventurer_Blitz
45. Lords from Under: Humanoid, FIS-transmutation by dust, isolationist, upgradeable units - hellstork
46. The Stasis Pirates: Multicultural, villages as watchtowers, minor faction bonuses, ocean bonuses - K__
47. Dustborns: Humanoid, dust-centric, dust-transcendence-victory, scientific, dissection of minor factions - Gnouman
48. The Elders: Demonic, slavery, minor faction sacrifice, village upgrades - EisenKreutzer
49. The Vanguard: Multicultural, settlement on villages, minor faction transformation, winter-loving - Stealth_Hawk
50. The Tluli Serenu - Elephants, delays winter, diplomatic, camouflage, minor faction bonus - Seek
51. Morphlings: Shapeshifters, high FIDS, minor faction (trade) bonus - Reagord
52. The Paunches: Parasites, limb replacement, winter-immune, population can be grown or bought - Ezumiyr
53. The Spirit Collective: Spirits, settlement on ruins, minor faction army, transcendence, science by trade/loot - Codename_Veers
54. Méèium: Elementals of dust, pop/science, F to IS conversion, I/unit, loss of S/dead unit - Marteau
55. The Ascending: Cybernetic, branched development, upgradeable units - Chr
56. The Blood Bound: Humanoid, upgradeable units, looting, minor faction bonus, militaristic - Maxfightmas7er
57. The Beckoning Pride: Canine/Feline, no village attacks, minor faction bonus, bribing villages with luxuries, luxury summon of temporary mercenaries - Larcent
58. The Covenant: Humanoid, minor faction bonus, settlement/pacification empire bonus, expansionists - iDrunk
59. The Néé Collective: Water elementals, waterbound at start, minor faction required to settle on land - todesbart
60. The Worm Cartel: Worms, enslave minor factions, slavemaster approval, slavemaster battlefield bonuses - wahnvorstellung
61. Cerberions: Werewolfs/hellhounds, free military units for military points (MP), MP for pacified villages/ sacrificed population - JusTaNooB
62. Sanjanemo: Humanoid, overtake/keep out neutral units, village pacification/revolt by influence - Wintersong
63. The Betrayed Ones: Demonic, underground cities, start bonus choice, bonus for allied/at war - Rave
64. The Hunters of Baog: Humanoid, enslave minor factions, use up minor factions for FID bonus/SI malus - T41
65. Helios: Rituals for minor faction champions/elite units, champions call for aid from villages, artifacts in ruins - uriak
66. The Nârigas: Ophidian humanoid, minor&major faction, bonus from their minor faction equivalent, can replace minor factions - Jaguar_Flemmard
67. The Lost: environmental adaptation, scientific, relies on minor faction units, placing new districts next to villages - Apathyman
68. Pheonica: traders, minor faction/mercenary military, naval bonuses - Echilon
69. Dark Ones: Telepaths, high cost per pop/unit/building, defensive, undiplomatic, ID-bonuses - warper555
70. The Faceless: Hivemind, shared FIDSI for all cities of the empire (weighted by pop), shared unit abilities in battle - katiari
71. The Woven: Amphibious shapeshifters, branching playstile/units determined by assimilated minor faction(s) - digitalcrack
72. Wisdom Singers: Multicultural, one city, region control by minor faction assimilation, empire plan affecs minor faction unit efficiency - MysteryOne
73. Tinkers: Goblinoid, industrial, replaced destroyed villages with factories, high cost/efficiency units - DesmondT.Fantabulous
74. The Shintaro: Multicultural, good/evil spirit choice, religious, upgrading minor factions - halofury36
75. The Hrrysbane: Elementals, winter-affinity, longer winters, harsh summers, village destruction bonus - CarlosDeMunyos
76. The Legion: Cybernetic scorpions, units generate science, minor faction units generate bonus science, sacrifices for influence - Sovereign
77. Scavengers: Bipedal Hyenas (Gnolls), nomadic, fast unit movement, FIDS malus on cities, loot mechanics - lynxlynx
78. The Really Big Rats (RBR): Rats, settling adjacent to villages, fast pacification, warrens (+1 tile) instead of burroughs (up to +3 tiles), cheap settlers, cheap assimilations - P5ych
79. The Oligarchy: Multicultural, no attack on villages, powerful/cheap heroes, minor faction FIDSI bonus, fast faction discovery - TapperMaiaz
80. The Warmongers: Multicultural, settlement on villages only, prestige with minor factions mechanic, asymmetric warfare - Niateph
81. The Silhens: Humanoid, winter-bonus, loot-mechanic, underground movement, militaristic - LegionQC
82. The Lacertan Empire: Humanoid, raise undead during battles, population cannot be redistributed but produces more FIDS, minor faction enslavement - Faust
83. The Rebellion: Multicultural, FI upkeep for assimilated factions, pop bonus per x rounds and village to cities, pays I to instantly turn cities - Golodion
84. The Aelli: Birdpeople, settlement close to mountains, S for discovered villages, fast unit movement, trade bonuses - Doshaburi
85. The Descendans: Elementals, S bonus on diplomatic treaties, F&happiness bonus on ruins/anomalies, malus on war, dust bonus on different terrain types settled - MrPeacemaker
86. The Vyroken: Draconides, militaristic, slow population growth, winter-hardened, minor faction bonus, attack on pacified villages = declaration of war on Vyroken - FinalStrigon
87. The Founders: Multicultural, settlement on villages, cities generate quests for trust-mechanic, minor faction army - Strawberry
88. Court of Chaos: Shapeshifters, main unit transforms to minor faction unit of choice at start of battle, can spend units to pacify villages, combat bonus, army size malus - MANoob
89. The Adventurers: Gremlins, pacified villages generate quests, city relocation, increased quest rewards, fast unit movement - Hustred
90. The Gras: Symbiotic spirits, special near-immortal spirit unit, spirit promotes villages to cities, spirit merges minor factions (double bonus), can acquire roaming neutral units - indigav
91. The Awoken: Multicultural, (tech upgrade) villages act as districts, approval bonus per assimilated faction, approval malus per destroyed village in region - Ervayne
92. Xanarpia: Multicultural, special gem resource, gems used for unit upgrades, can use gems for FIDS - SombreToy
93. The Ryukiin: Lizardmen, village bonus, harsher winters, S bonus, double minor faction assimilation bonus - Thrifty
94. The Keepers: Cybernetic insectoids, transforms conquered cities to villages, region bonus dependent on village-type, can change village-type, multicultural army bonus - EcthelionHelm
95. Kyusho: Birdpeople, low S production, S bonus on searching ruins/ruins harvested, ruins act as districts with adjacent cities, battle victory bonus - jazzmiq
96. Mal ira Naata: Multicultural, religious, indoctrinate minor factions - Ljosapaldr
97. The Protectors of (some minor faction): Multicultural, religious, religion-choice determines hostile/friendly minor factions at start of game, minor faction bonuses - lo_fabre
98. The Sidhe: Spiritistic, dual types of village upgrades determining type of empire bonus, minor faction units construction without assimilation - The-Cat-o_nine-Tales
99. The Nereides: Amphibian amazons, settlement on land or water, enslavement choice for villages, pacified villages spawn militia, no extractor resources without pacified villages - Veronica
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11 years ago
May 9, 2014, 8:29:10 PM
Well, I did it. Read through ALL of the entries and carefully picked my personal favorites. I won't lie, it was kinda hard. I love the amount of imagination present in all the entries.

In the end, I voted for 6 factions. 3 votes would be not enough, no way I was able to limit myself to that number. On the other hand, 10 was a bit of an overkill and 6 was just right smiley: smile



EDIT: Wow, it looks like I'm (barely but still) in the top 3. A big pile of "thank you"s to everyone who voted for my faction, you're the best <3
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11 years ago
May 9, 2014, 8:30:29 PM
indigav wrote:
Mods...

Is there any way to see the vote without casting it? Not that I'm going to look (I don't think I could stand the pain) but just wondered.
If you meant you want to see the current amount of votes per entry, then yes - it is possible. Click "View poll results" underneath the list. Or follow this link, there made it easy for you. smiley: wink
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11 years ago
May 9, 2014, 8:31:40 PM
@Faust, I wouldn't sweat it too much, any voting system is going to have it's flaws and this is just the preliminaries, unless there's some specific reason to suspect malfeasance I think we're safe with the honor system.



indigav wrote:


Mods...

Is there any way to see the vote without casting it? Not that I'm going to look (I don't think I could stand the pain) but just wondered.




If you sign out you can see the totals.
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11 years ago
May 9, 2014, 8:32:32 PM
adder wrote:
If you meant you want to see the current amount of votes per entry, then yes - it is possible. Click "View poll results" underneath the list. Or follow this link, there made it easy for you. smiley: wink
But I thought that doing this make it impossible to vote smiley: confused
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11 years ago
May 9, 2014, 8:34:45 PM
PANCZASU wrote:
But I thought that doing this make it impossible to vote smiley: confused
Well, for me it doesn't. I have clicked that button quite alot already before voting. (be it in this vote, and others before)
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11 years ago
May 9, 2014, 8:36:05 PM
P5ych wrote:
@Faust, I wouldn't sweat it too much, any voting system is going to have it's flaws and this is just the preliminaries, unless there's some specific reason to suspect malfeasance I think we're safe with the honor system.
You're probably right. I think my urge to find systemic flaws borders on the obsessive. lol
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11 years ago
May 9, 2014, 8:42:46 PM
I have to admit it's kind of cool to see my submission reach the top 10 during the first day. I was even at top three for a while, which is super awesome!



Thanks to everyone who is voting for me, it's really awesome to see people digging my idea! I'll put in a good word for you all with Great Emperor Pw'll'eth so maybe he'll send you to the Glassteel mines for the rest of your life instead of dining on your sweet, succulent flesh. smiley: biggrin
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11 years ago
May 9, 2014, 8:55:35 PM
MrPeacemaker wrote:
hmm i think i wasted my vote too fast. is there a way to change my votes?




No, there isn't.
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11 years ago
May 9, 2014, 9:09:32 PM
DevildogFF wrote:
I will never participate in something like this ever again. It's set up unfairly and favors those at the too and bottom of the list and those that have moderator powers here.



You can take my faction off the list.


I bet you wouldn't be saying that if with the current setup, you were a top dog. And you are just #27 in the list of 99. Guess who is one top dog? #25!!!! Another one? #34!!!



Really.smiley: sarcastic





Oh... wt... I have one vote and it's not mine! Oo smiley: redface Thanks to whoever voted my humble proposal.smiley: approval
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11 years ago
May 9, 2014, 9:13:03 PM
DevildogFF wrote:
I will never participate in something like this ever again. It's set up unfairly and favors those at the too and bottom of the list and those that have moderator powers here.



You can take my faction off the list.




Friend, take it easy. Theres no need to despair. Every one of the 99 entrants to the contest have invested emotionally in their proposal. There can only be one winner, and some gems are bound to be overlooked when there are almost 100 submissions to the contest. Let time work it's magic, were only in the first day of voting yet.



My faction has been steadily among the top 6 or so for the entire thing so far, and I am neither a moderator nor a big name on this forum, and my submission is number 48, which is in the middle of the submissions thread. If I can get this farmso early based on nothing but my proposal, then anyone can! I'm sure your submission will get it's recognition further down the line, the voting process is far from over.
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11 years ago
May 9, 2014, 9:34:00 PM
Ottopoika wrote:
I take that you mean my faction, as it has been bolded (hope I'm not wrong :l). And just to say it again, since it hasn't been edited in the description, Cievers have cities that are built on land, and can expand to water tiles smiley: wink




OK, but that's still an entire new area that wasn't planned in the general design of the game... and the devs still don't say anything about which of the listed factions can be implemented in the game. It's not a problem with the faction design itself, I just want to know if the devs can decide to exclude a faction after the poll, and what happen if they do so.





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I don't understand why the Cultists are so popular. This is a very cliché faction you can find in almost every sci fi and even fantasy universe/game (and it's redondant with the Sisters of Mercy). Actually you can even find them in historical games. Is that just because it's Nosferatiel's faction? Anyway, I'm really weary to see that type of fanatics in every game... Not every universe needs its own kind of religious fanatics, I think. Even the two leaders give me a strong feeling of dejà-vu. Well, I hate when people's choice are driven by fan-attitude (appropriate word here smiley: smile ), and I think it's partly the case for this faction (only partly, because despite of its evident lack of originality it's still very well written and covers many aspects of the game). I suspect it's because some people just read the short descriptions...

The proposals should have been anonymous and sorted by the devs (which could have lead to fewer factions and/or better developped ones in contest). Not disorderly proposed and listed by a member of the community who proposed his own faction in first (I just figured it now) and wrote the short descriptions for every faction. This looks too much like an amateur rpg forum and I think I'm not the only one to find the way the whole thing is organized a bit untidy in relation with what's in play (we don't only vote for a new ressource or the colour of a spaceship, but for 1/8 of the game). The vote system could also have been better: 99 factions and 10 votes are too much at once (a huge number of choices also promotes the rallying factions, not necessarily the better ones)! As an example, the factions could have been randomly divided into pools:

10 groups of 10 and one group of 9 -> 20 winners (two for each group) -> 3 winners -> 1 winner.

Yeah of course there's "random" in it but it's still better than 99 factions that most people will don't read, except the firsts ones or those whose author is well known.



I know now we can't do anything about it but I feel sad it might unfairly ends with a faction I won't like in game while so many looked interesting or enthusiasting.
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11 years ago
May 9, 2014, 9:46:35 PM
Ezumiyr wrote:
OK, but that's still an entire new area that wasn't planned in the general design of the game... and the devs still don't say anything about which of the listed factions can be implemented in the game. It's not a problem with the faction design itself, I just want to know if the devs can decide to exclude a faction after the poll, and what happen if they do so.





--------------------------



I don't understand why the Cultists are so popular. This is a very cliché faction you can find in almost every sci fi and even fantasy universe/game (and it's redondant with the Sisters of Mercy). Actually you can even find them in historical games. Is that just because it's Nosferatiel's faction? Anyway, I'm really weary to see that type of fanatics in every game... Not every universe needs its own kind of religious fanatics, I think. Even the two leaders give me a strong feeling of dejà-vu. Well, I hate when people's choice are driven by fan-attitude (appropriate word here smiley: smile ), and I think it's partly the case for this faction (only partly, because despite of its evident lack of originality it's still very well written and covers many aspects of the game). I suspect it's because some people just read the short descriptions...

The proposals should have been anonymous and sorted by the devs (which could have lead to fewer factions and/or better developped ones in contest). Not disorderly proposed and listed by a member of the community who proposed his own faction in first (I just figured it now) and wrote the short descriptions for every faction. This looks too much like an amateur rpg forum and I think I'm not the only one to find the way the whole thing is organized a bit untidy in relation with what's in play (we don't only vote for a new ressource or the colour of a spaceship, but for 1/8 of the game). The vote system could also have been better: 99 factions and 10 votes are too much at once (a huge number of choices also promotes the rallying factions, not necessarily the better ones)! As an example, the factions could have been randomly divided into pools:

10 groups of 10 and one group of 9 -> 20 winners (two for each group) -> 3 winners -> 1 winner.

Yeah of course there's "random" in it but it's still better than 99 factions that most people will don't read, except the firsts ones or those whose author is well known.



I know now we can't do anything about it but I feel sad it might unfairly ends with a faction I won't like in game while so many looked interesting or enthusiasting.




Yeah, I have the same feeling. The gameplay idea is nice, but robots with minor factions? I think it would suit ES better, since this is fantasy, not sci-fi, after all. Especially the fact that The Cult is lead by two Endless experiments. It gives me Imperium of Man from WH40K / Covenant from Halo / Aztec vibes. If this was a competition for ES, they would have gotten my vote. Also, what bothers me is that every time I refresh the pool data, he gets at least one vote. "The anonymous creator" idea would have been much better.
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11 years ago
May 9, 2014, 9:50:09 PM
Wintersong wrote:
Oh... wt... I have one vote and it's not mine! Oo smiley: redface Thanks to whoever voted my humble proposal.smiley: approval
You're welcome! smiley: biggrin

I seriously think that your faction is under-appreciated and I decided to do something about it. Besides, I like your idea a lot, the only issue I have with your race is the fact that it's humanoid. But since I voted on a lot of non-humanoid races, I thought it's ok if I vote for one bipedal filth smiley: stickouttongue
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11 years ago
May 9, 2014, 9:56:27 PM
It'll be interesting to see if the voting from now on until the 14th follows the same trend it has so far. I really hope we don't end up in a situation in which there are only two viable choices, and voting for anything else is essentially wasting your vote. Four to eight strong, viable candidates would make the voting process a lot more exciting!



So if you are om the fence, why not let your vote go to The Elders? Divine Emperor Pw'll'eth will be grateful, and will even consider not slurping your delicious brain out through your eye socket! smiley: biggrin
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11 years ago
May 9, 2014, 9:59:48 PM
The problem I see with this system is that a lot of the popular picks are just not viable gameplay wise. They are either not possible or just too niche compared with the other races. Curious what the devs are going to do with this because at the moment I don't really see this as a system that should be used again to decide such a big part of the game, no offense.
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11 years ago
May 9, 2014, 10:43:52 PM
The problem I see with this system is that a lot of the popular picks are just not viable gameplay wise. They are either not possible or just too niche compared with the other races. Curious what the devs are going to do with this because at the moment I don't really see this as a system that should be used again to decide such a big part of the game, no offense.




Good point, and the reason I've not yet voted is down to thinking which of these factions could the AI play. Other considerations too, of course smiley: wink
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11 years ago
May 9, 2014, 10:53:52 PM
indigav wrote:
Good point, and the reason I've not yet voted is down to thinking which of these factions could the AI play. Other considerations too, of course smiley: wink




That's part of the reason I kept the mechanics in my faction really simple. Heck, one of their downsides is less of a downside for the AI than it is for a human player (not being able to shift workers around; I'm #82). The only thing I proposed in my initial writeup that may have been hard for the AI was a bonus to units that have Minor Faction units adjacent to them.
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