ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I'd also +1 the 7 kingdoms reference in that there was nothing funnier than turning commanders of an army on your doorstep. Trevor Chan = genius there. Took a lot more planning than the usual 'bribe' unit games use.
Yeah that game was awesome, 7K2 was good aswell but I still prefered 7K for some reason. Spies in 7K had even more uses than that. Remember many times when I used my spies to knock out enemy generals only to have my spies converted to the general at which point converting the forts were really really easy.
maceman wrote:
Though I always wished for a richer espionage package. You can turn key governors if you find their mistress, kidnap family, price, favorite space monkey pet, deviancy, etc. seems a tad more real than just 'how much dust u want?!'
Assasination, Contentment-rate, Conversion, Theft, Counter-espionage... need I say that their system for spies was well-rounded. Sure you could play without them but you need to be really careful then and it was usually way easier if you used em. I think this however warrants another thread.
Annex wrote: I would be opposed to a sun going nova type of event. Events should neither be permanent or irreversible.
Annex wrote: I would be opposed to a sun going nova type of event. Events should neither be permanent or irreversible.
I would really like to see all kind of events in game , in a blackhole appearance on the map, sucking systems one by one as the game progress. This could even be a special kind of map to play on.
But yes I would like to see all kinds of events from volcanic eruption to sun going nova as long as there is an option to disable them or as mentioned before to configure them to your liking.
Always liked randoms as these provide a feeling of uncertainness of the future and forced to prepare for the worst (by either parking a fleet over your colonies or accumulating cash). In SE4 i loved to launch mass-evacuation efforts from systems going supernova. Especially if that event happened in times of tensions with the neighbours
Madjudge wrote: any events will be great, not only positive !
Sure, though to clarify what I meant before, events such as these would be great:
- plague that kills some people
- plague that kills all people
- asteroid impact that destroys buildings/people
etc.
All of those events would be reversible over time. However a sun going nova wouldnt make sense as stars dont just explode one afternoon after having a bad day, they take millions of years to get to that stage, and before exploding they would have to become a super giant first, rendering all life and/or habitable planets in the system extinct, so you wouldnt be able to colonize the system at all except for some remote stations/bases etc.
Here are my ideas for events, if no one has considered them already:
Rebellions, civil war (caused by discontent, slave revolts, foreign influence, or perhaps by a race of bodysnatching aliens)
Viral outbreaks (computer viruses perhaps, if a race is entirely robotic)
Race specific events (e.g. computer virus outbreaks for robotic races, atmospheric cataclysms for gas-giant dwelling races, etc…)
Near end-of-game armaggedon-like events (e.g. extremely powerful invading extra-galactic aliens hell-bent on genocide, something that sparks an interstellar war involving all races, or some hugely magnified version of the events listed above)
I fully throw my weight behind what Annex and Okin are saying. Effects can be long lasting, but shouldn't ever be permanent. In terms of relation handling/ multiple choice random events, things like King of Dragon Pass (both the original and the iOS port) are a classic example of how that can be done very, very well.
Here's a thought. Imagine a mysterious artifact is discovered on one of your planet's and infects the population with a nano plague or something else equally nasty, the infected become a new race intent on consuming the "galaxy" so to speak, and they use the faction's (that they've consumed) own technology and ships (that look contaminated) and they will spread until completely eradicated.
Examples could be like the borg in star trek, the replicators in star gate, etc.
Its unlikely they would implement something like this but it could pretty fun.
LOL I can see it now, your great empire overcame ever hardship including war, famine, and disasters on a galactic scale but then they got space chicken pox and it was just to much for them.
Another one: "Planetoid crosses solar system closeby to your planet. Planet is dragged by gravity onto a new course. Temperature change betters/worsens food productivity and habitability."
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