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10 reasons why the game sucks

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13 years ago
Jul 26, 2012, 2:44:42 AM
Lecompte wrote:
The thing that makes me happiest is 1) Asterisk is still getting his money's worth by coming on to the forums and being a troll -- good for him, I support that, and 2) We, as fans, get to talk about why Endless Space is fun -- it is a win win!




Now that's optimism at its finest! smiley: biggrin
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13 years ago
Jul 24, 2012, 12:30:12 PM
I am surprised anyone even bothered answering this post - obviously just a troll out to cause a bit of trouble. I will always try to help people who post reasonably but this bloke is obviously just not even trying to get any help.
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13 years ago
Jul 24, 2012, 2:13:47 PM
I am so disappointed he don't make some criticism on the artworks... Concepts artists need feedback too!
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13 years ago
Jul 24, 2012, 2:35:52 PM
Solentis wrote:
I am so disappointed he don't make some criticism on the artworks... Concepts artists need feedback too!




"ur picturs r dum and i hait them and n u shuld kill urself"
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13 years ago
Jul 24, 2012, 2:43:30 PM
Solentis wrote:
I am so disappointed he don't make some criticism on the artworks... Concepts artists need feedback too!


I'm not sure what is the needed qualification to accurately criticise art actually is. Perhaps that's an art in itself, not unlike the art of war, dispute, politics, plain discussion or forum survival training. Don't demand too much. smiley: wink



lmaoboat wrote:
"ur picturs r dum and i hait them and n u shuld kill urself"


Hm. Classic trollspeak? Classy.
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13 years ago
Jul 24, 2012, 2:47:21 PM
lmaoboat wrote:
"ur picturs r dum and i hait them and n u shuld kill urself"




Please refrain from using this kind of speech even as a "joke". smiley: alder



Keep the discussion on topic.
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13 years ago
Jul 24, 2012, 5:36:48 PM
Solentis wrote:
I am so disappointed he don't make some criticism on the artworks... Concepts artists need feedback too!


There needs to be more artwork for each race.
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13 years ago
Jul 24, 2012, 6:49:45 PM
Thanks for the kill yourself suggestion! Also I see.. I see.... I see a Sheredyn pictures revealed tomorow... Or not...
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13 years ago
Jul 24, 2012, 9:00:47 PM
I could probably come up with 10 reasons this game "sucks" that are a bit more relevant than just my own incompetence at playing it. Forgive me if these have been patched out since I last played.



1. Wonder Victory is drastically easier than any other victory. The Endless Empire buildings need to require many, many times more industry to build and other players should be alerted once construction starts.



2. More galaxy types! This would have been so easy to do.



3. The AI shipbuilding always starts with kinetic weapons, then moves to beams and later torpedos. This is the same for all factions and pirates too, and makes countering their ship design with your weapon and defense mods step-by-step frustratingly easy. They can have an army many times the size and power of yours, but you spent your tonnage in the right areas and walk all over them without losing a single ship.



4. The AI doesn't take advantage of the military tech tree properly, as such the fleet battle system becomes really flawed. The AI will pump out a ridiculous amount of weak fleets, usually dwarfing your military score for the first 50% or so of a game, but you simply work towards having a handful (one at first) of high command point, higher tech fleets with heroes at the helm and the AI will just mindlessly throw it's countless fleets at you, doing little to no damage in each and every battle. This leads to military score being meaningless, as the AI's huge armies are technically separate entities and impotent as a result.



5. No "high score board", ala Civilisation. Winning a sweeping victory on a high difficulty level isn't quite as satisfying and is quickly forgotten when it isn't logged anywhere. It also kills some of the replay value as you can't aim to beat your previous scores, which fueled many of my single-player games on Civ.



6. The Cravers can just be neutered with a ceasefire every time they declare war if you're strong enough or in an alliance. Their faction should be made noticably stronger than the rest and "eternal war" should actually mean eternal war. Every sci-fi universe has it's "Cravers", and they shouldn't be the type of race you're actually happy to start next to on a randomly generated map because of how useless they are.



7. Difficulty levels should affect more than just modifiers. Smarter use of battle cards and just cleverer AI in general would have been nice. Speaking of which I'm pretty sure the AIs battle card choices are entirely random, and I've never seen them use a hero dust ability like Gravity Well. Races like Sophons, Horatio, and Amoeba take too long to reach science/wonder/diplomacy victory regardless of difficulty. I suspect if 8 AI were left to duke it out by themselves the United Empire or Hissho would invariably win.



8. Supremacy victory is an odd one, to achieve it without getting an expansion victory you have to restrain your conquest and only take key systems from each enemy. What war-mongering race would do that?



9. How many ship battles actually make it past long range? Beam weapons with a side of torpedos dominate all other options, and I find myself simply using a card like Gravity Well followed by Nano-Repair to fix any scratches done on the off-chance the battle actually makes it to medium range. Ships should have more health overall so in the unlikely event you meet an AI fleet that can match yours some tactics might actually come into play.



10. The reverse of the OPs complaint; I think the single-player game is actually too easy. After learning the ropes it becomes too tempting to exploit the things I mentioned above aswell as other things that no doubt slipped my mind, as this is all off the top of my head. Sure I can gimp myself, but after winning each different type of victory with each race on the harder difficulties I had no urge to carry on playing.



That said, I really did enjoy the game despite it's flaws, and I'm positive I could reel off far more than 10 reasons why it was great.
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13 years ago
Jul 24, 2012, 9:04:47 PM
SnuffSaid wrote:


1. Wonder Victory is drastically easier than any other victory. The Endless Empire buildings need to require many, many times more industry to build and other players should be alerted once construction starts.





I disagree, by the time it comes into play the empires capable of building it are usally either winning or in close second, so you already winning. But i agree about the warning of them.



(Plus would love there to be more different types of wounder victory for every tree, each giving drastically (And costing drastically) different effects.
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13 years ago
Jul 24, 2012, 9:16:24 PM
Igncom1 wrote:
I disagree, by the time it comes into play the empires capable of building it are usally either winning or in close second, so you already winning. But i agree about the warning of them.



(Plus would love there to be more different types of wounder victory for every tree, each giving drastically (And costing drastically) different effects.




I've won a Wonder victory as Horatio whilst being 6th out of 8 in overall score. It's definitely a sneaky victory that's undeniably faster than science, but I probably should have specified it's only easier than an expansion/military victory on large maps with lots of players.



But yeah, I'd be happy if the buildings themselves just took longer and all (or at least the majority) of the AI simply declared war on me once I started building it. Would make things more interesting.
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13 years ago
Jul 24, 2012, 9:26:08 PM
SnuffSaid wrote:
I've won a Wonder victory as Horatio whilst being 6th out of 8 in overall score. It's definitely a sneaky victory that's undeniably faster than science, but I probably should have specified it's only easier than an expansion/military victory on large maps with lots of players.



But yeah, I'd be happy if the buildings themselves just took longer and all (or at least the majority) of the AI simply declared war on me once I started building it. Would make things more interesting.




Indeed.



Usually most games balance around the mid-mark with medium maps.
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13 years ago
Jul 25, 2012, 4:24:25 AM
I would probably suggest you read the manual first off before you go on a B**** fest. I can steam roll the game on hard and its my 4th game. I bet you can't figure out what my first three games difficulties were. Overall I would suggest you just play the game and get a feel for it. All games have learning curve. Games far from perfect lets be honest. Hey you even hit on two or three things I could agree on. The rest just proves to me you have not actually played and tried to learn the game.
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13 years ago
Jul 26, 2012, 2:16:27 AM
This thread makes me laugh. Asterisk started playing the game and had a bad time of it -- I'm sorry to hear that. I lost my first 5 games on normal difficulty (perhaps 17 hours of invested play time) but then I figured out some techniques (the internet is my friend) and now have little trouble on serious and enjoy multiplayer immensely; a similar thing happened in Civ IV (admittedly, I never played on chieften difficulty...) when I first played it.



The thing that makes me happiest is 1) Asterisk is still getting his money's worth by coming on to the forums and being a troll -- good for him, I support that, and 2) We, as fans, get to talk about why Endless Space is fun -- it is a win win!
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13 years ago
Jul 23, 2012, 4:38:48 PM
Asterisk wrote:


Reason 3:



Balance is incalculable. In my first game I ended up with a totally unhappy population. In my second game, United Empire steam rolled their neighbor and me like a mother. And that's on just NORMAL difficulty. That just felt ridiculously stupid.



If you're losing on normal, it's because you're refusing to learn anything about the game. I'm NOT going to say "you're bad" because that's far from the truth, but it looks like you don't even read the tooltips - #1 proof is that you don't understand the battlecards. I won't tell you what you have to do but if someone who hasn't played a 4x game for more than 8 years, like me, and was able to make a very easy transition to this game, I'm sure you'll figure out your limitations.
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13 years ago
Jul 26, 2012, 1:14:34 PM
Can we try to keep blind fanboyism out of here? Thanks.



This game has it's good points but please stop trying to act like it's perfect and decrying anyone who suggests otherwise as trolls.
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13 years ago
Jul 26, 2012, 1:29:46 PM
Abigail wrote:
Can we try to keep blind fanboyism out of here? Thanks.



This game has it's good points but please stop trying to act like it's perfect and decrying anyone who suggests otherwise as trolls.




There's a difference between criticism and constructive criticism. See e.g. /#/endless-space/forum/28-game-design/thread/11266-discussion-comprehensive-problem-list-with-suggestions for an example of the latter, where I've seen no one either voting the thread down, nor blaming the OP for going against, may I quote you, "blind fanboyism".
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