It may depend a lot of the complexity of how exactly cultures interfere, as if creating new ones would be relatively doable for moders, this may become an amazing cultural civ simulator :D
i think there is a mod (or maybe more) that being new option for customise our ''gouvernor'' (the guy with blue hair in video your story). for exemple implement cloth about culture or civilisation
i think there is a mod (or maybe more) that being new option for customise our ''gouvernor'' (the guy with blue hair in video your story). for exemple implement cloth about culture or civilisation
The Avatar's clothes will already change based on your current Culture.
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i think there is a mod (or maybe more) that being new option for customise our ''gouvernor'' (the guy with blue hair in video your story). for exemple implement cloth about culture or civilisation
The Avatar's clothes will already change based on your current Culture.
Oh, if that's the case, would we be able to at least choose clothes based on all cultures we once used or only on current?
I would love a Dominions (4) mod which lets you evolve your race towards whatever race or hybrid you want.
Another one , which i admit will prolly result in a poorly executed fanboy hype massacre, is a Lord of the Rings mod, were your choices and era decisions make you lean towards certain racial features and whether or not you can profit from supporting sauron.
However, both these mods are a pretty heavy overhaul, both in gameplay and the character representation (since you will have to design the features and animations to fit together, giving far more variables). However, I would really like to see a kingdom combining Cealum and Pythium civilizations for dominions or some free-spirited halfling ogres for LotR.
At this stage it is just a mind game: I am thinking to hire some professionals and build a team specialised in modding games. Starting with Humankind. One way to found it might be Kickstarter. There are a few questions starting with: would SEGA and Amplitude Studios support this and if yes in which way? Would we get the resources (including access to the current game engine and lesson how to use it)?
At this stage it is just a mind game: I am thinking to hire some professionals and build a team specialised in modding games. Starting with Humankind. One way to found it might be Kickstarter. There are a few questions starting with: would SEGA and Amplitude Studios support this and if yes in which way? Would we get the resources (including access to the current game engine and lesson how to use it)?
I wouldn't presume to speak on behalf of Amplitude, but generally speaking, having modders and money mix is usually grounds for a Cease and Desist. Besides that, might be a little optimistic anyways. I would presume Humankind remains on Unity, which at an engine level, is pretty terrible for mod support.
Humankind is based on Unity. The devs have expressed interest in giving better mod support than previous releases but these tools have not been developed yet and may not be at launch. They are aware the community wants at least a map editor and suggested that may be available as post-launch content but will not be available at launch.
Humankind is based on Unity. The devs have expressed interest in giving better mod support than previous releases but these tools have not been developed yet and may not be at launch. They are aware the community wants at least a map editor and suggested that may be available as post-launch content but will not be available at launch.
Eh, Unity by its very nature is pretty antithetical to modding (As importing new assets on it tends to be an utter nightmare to deal with). I'm sure the new tools will hope, but I really hope they change engines for the next game...
as i know from resent [ANOMALY] event, Amplitude is going to create a world builder and scenario editor, but they fear that they don't add them on release date. If scenario editor will be good for non-programist enjoyer, than I'll try to create some plot scenarios based on my old works.
I really want to use world builder with those high grounds to create some maps. civ v editor is good, but one tier ground can't allow to create some good maps as I want
Although the capabilities of the modding tools isn't entirely clear to me yet (e.g. how much change is possible given we can modify "game values"), one concept I have wanted to see in Civ for the past few years is disease. Particularly given we've all just lived through a pandemic for the past year, we can see the wide ranging effects it can have, and how it might affect the health, trade, and priorities of a civilization.
It's ambitious for sure, but it's something I would love to dive into if the modding support is there. Civ's "support" is pretty much limited to making it possible, but actually describing what different game values are and do would make so much more possible.
i think there is a mod (or maybe more) that being new option for customise our ''gouvernor'' (the guy with blue hair in video your story). for exemple implement cloth about culture or civilisation
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OOOH, now ain't that a clever idea.
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