Daarkarrow, in So I guess I accidentally recorded an entire video about this
a month ago
nurgles_herald wrote:Sorry if this is against forum rules, here's a stream of me vibing with Bruno and just talking about Game Design in Humankind.
https://youtube.com/live/m64MsTFAa98?feature=share
tl;dw- I think that the game is honestly probably one of the best *designed* 4Xs I've ever played, but unfortunately it has some serious problems in the front end. Some of the massive deltas kinda make it feel like the design intent was for the player to *organically* discover the power of snowballing, but I think if we just had a better tutorial and a few adjustments here and there this really could still be a Civ killer.
On the note of scoring surplus, I think if it got assigned at either end of turn or on buyrushing it would align meaningfully more with what I perceive to be the design space of Humankind really- to be as open and welcoming as possible to newer players while being as interesting as possible to invested ones.
Maybe late game infrastructure actually should be *worse* but you can build it all in an existing city by just bringing a builder or settler to the city in question and clicking something? I dunno, I get that you guys wanna get around the late game infrastructure problem and mad props for attempting to tackle it, but most people don't know how much random nonsense stuff hurts them in a 4x.
Hey!! Thanks for sharing it (and no, it is not going against the rules)!
I will try to get some free time to check the full video 🥰